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  • Objective difficulty-skill balance impacts perceived balance but not behaviour: A test of flow and self-determination theory predictions

    < Back Objective difficulty-skill balance impacts perceived balance but not behaviour: A test of flow and self-determination theory predictions Link Author(s) S Deterding, J Cutting Abstract More info TBA Link

  • “It’s just part of being a person”: Sincerity, Support & Self Expression in Vignette Games

    < Back “It’s just part of being a person”: Sincerity, Support & Self Expression in Vignette Games Link Author(s) Thryn Henderson, Jo Iacovides Abstract More info TBA Link

  • How could they win? An exploration of win condition for esports narratives in Dota 2

    < Back How could they win? An exploration of win condition for esports narratives in Dota 2 Link Author(s) A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Abstract More info TBA Link

  • Using video games to study the acquisition and performance of psychomotor skills

    < Back Using video games to study the acquisition and performance of psychomotor skills Link Author(s) Ozan Vardal Abstract More info TBA Link

  • iGGi Publications

    Publications (All) iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. iGGi Publications Filter by iGGi Theme Accessibility Applied Games Creative Computing Design & Development Esports Game AI Game Audio Game Data Games Business Immersive Technology Player Research Filter by iGGi Author Select iGGi Author Filter by Publication Year Select year Filter by Publication Type Select Publication Type Building collaborative digital behavioural science: A cross-sector agenda from video games research S Norwood, N Ballou, T Földes, T Hakman, K Mansfield, M Vuorre, ... Open Science Framework, 2026 Dr Nick Ballou View Details Evaluating Impact as a Distributed Ecosystem: Insights from a Coral-Themed Museum Late N Binyamini Ben Meir, L Selby, D Barrios-O’Neill, C Jarvis, D Rungta Design Research Society Biennial Conference Series Nirit Binyamini Ben Meir View Details Interpretive Cultures: Resonance, randomness, and negotiated meaning for AI-assisted tarot divination MK Prock, Z Epstein, H Schroeder, A Smith, C Lee, V Goblot, ... Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026 Amy Smith View Details All BANG, little buck: Need-related experiences are weakly linked with behavior in the video game domain N Ballou, TA Földes, M Vuorre, T Hakman, K Magnusson, AK Przybylski Open Science Framework, 2026 Dr Nick Ballou View Details Game-Agnostic Value Functions through Automatic JSON Feature Extraction D Nguyen, D Perez-Liebana arXiv preprint arXiv:2608.30056, 2026 Dien Nguyen View Details Video Game Archaeology as Hauntological Practice: A Collaborative Autoethnography in Elden Ring Shadow of the Erdtree FS Nicholls, M Cook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026 Dr Florence Smith Nicholls View Details Mediated ecology in Fukushima: decentralized storytelling and collaborative telepresent experience beyond the post-disaster landscape H Hong, N Binyamini Ben-Meir, M Oka, HH Kobayashi Frontiers in Human Dynamics 8, 1800722, 2026 Nirit Binyamini Ben Meir View Details Climate Companions: Designing a Live Action Role-playing (LARP) Game that Helps in Thinking Through Climate Actions P SANDBHOR, JD HOOK, L DUNLOP Proceedings of the ACM on Human-Computer Interaction, 2026 Prasad Sandbhor View Details From Breakups to Lethargy: Player Accounts of Third Variables Affecting Video Game Playtime and Wellbeing N Ballou, T Földes, T Hakman, AK Przybylski Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Nick Ballou View Details TAPVid-360: Tracking Any Point in 360 from Narrow Field of View Video F Hudson, J Gardner, W Smith Advances in Neural Information Processing Systems 38, 2026 James Gardner View Details DuoMem: Towards Capable On-Device Memory Agents via Dual-Space Distillation P Hosseini, O Bohdal, A Alajrami, A Maracani, I Castro, M Purver, M Ozay, ... arXiv preprint arXiv:2606.29961, 2026 Peyman Hosseini View Details Breaking the Acoustic Barrier: An Applied Game for Supporting Spatial Audio in Mobile Extended Reality Experiences AP CHITAYAT, J Williams, JD HOOK ACM CHI PLAY 2026, 2026 Dr Alan Pedrassoli Chitayat View Details POD/Post-anthropocentric design: World Oceans Day 2022 D Barrios-O'Neill, C Jarvis, N Binyamini Ben Meir, C Ramirez-Figueroa Nirit Binyamini Ben Meir View Details The basic needs in games model of video game play and mental health N Ballou, S Deterding Interacting with Computers 38 (3), 469-486, 2026 Dr Nick Ballou View Details Tiny Moves: Game-based Hypothesis Refinement A Dobrowolska, R Hintzen, M Balla, K Gemayel, S Reichert, T Charman, ... arXiv preprint arXiv:2602.09801, 2026 Dr Martin Balla View Details Gaze for Dyads & Blinks for Triads: Task Engagement Predictors in Free-Flow VR Interactions C Gonzalez Diaz, GC Dobre, E Andre, C Conati 2026 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) Dr Cristina Dobre View Details Tracing Creativity: A Design Space For Creative Activity Traces in HCI N Hammad, DCE Lin, A Smith, M Kreminski, E Harpstead, J Hammer Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems …, 2026 Amy Smith View Details Tired and Wired: Sleep Deprivation Prevents Affective Renormalisation During Exposure to Ambiguous Threat E Sullivan, C McCall, M Croissant, LM Henderson, G Schofield, S Cairney Sleep Medicine 138, 107678, 2026 Dr Maximilian Croissant View Details Player Discretion is Advised: Designing for Rule-Changing Play D BALCI, J Iacovides, B Kirman Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Doruk Balcı View Details Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat Steph Carter View Details Global monitoring of methane point sources using deep learning on hyperspectral radiance measurements from EMIT VV Batchu, M Conserva, A Wilson, AM Michalak, V Gulshan, PG Brodrick, ... https://www.pnas.org/doi/10.1073/pnas.2612145123, 2026 Dr Michelangelo Conserva View Details Post-anthropocentric design lab (PADLab). D Barrios-O'Neill, M Pauzner, O Kutok, O Stadnuk, N Binyamini Ben Meir, ... Nirit Binyamini Ben Meir View Details Self-determination theory in HCI: advancing the field Nick Ballou, Dorian Peters, Gabriela Villalobos-Zúñiga, Elisa D Mekler, Rafael A Calvo, Sebastian Deterding Interacting with Computers 38 (3), 331-341, 2026 Dr Nick Ballou View Details Herding CATs: Making Sense of Creative Activity Traces M Kreminski, A Smith, J Joon Young Chung, K Son, Q Yang, SW Lee, ... Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human …, 2026 Amy Smith View Details VENI: Variational Encoder for Natural Illumination P Walker, JAD Gardner, A Ardelean, WAP Smith, B Egger arXiv preprint arXiv:2601.14079, 2026 James Gardner View Details View More

  • Bodystorming in SocialVR to Support Collaborative Embodied Ideation

    < Back Bodystorming in SocialVR to Support Collaborative Embodied Ideation Link Author(s) C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ... Abstract More info TBA Link

  • From Theory to Behaviour: Towards a General Model of Engagement

    < Back From Theory to Behaviour: Towards a General Model of Engagement Link Author(s) V Bonometti, C Ringer, M Ruiz, A Wade, A Drachen Abstract More info TBA Link

  • Game-Agnostic Value Functions through Automatic JSON Feature Extraction

    < Back Game-Agnostic Value Functions through Automatic JSON Feature Extraction Link Author(s) D Nguyen, D Perez-Liebana Abstract More info TBA Link

  • 3D Morphable Models and Beyond (Dagstuhl Seminar 22121)

    < Back 3D Morphable Models and Beyond (Dagstuhl Seminar 22121) Link Author(s) J Gardner, B Egger, W Smith, C Theobalt, S Wuhrer Abstract More info TBA Link

  • Climate Companions: Designing a Live Action Role-playing (LARP) Game that Helps in Thinking Through Climate Actions

    < Back Climate Companions: Designing a Live Action Role-playing (LARP) Game that Helps in Thinking Through Climate Actions Link Author(s) P SANDBHOR, JD HOOK, L DUNLOP Abstract More info TBA Link

  • “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players.

    < Back “Slow down and look”: Desirable aspects of failure in video games, from the perspective of players. Link Author(s) C Foch, B Kirman Abstract More info TBA Link

  • The need for the human-centred explanation for ML-based clinical decision support systems

    < Back The need for the human-centred explanation for ML-based clinical decision support systems Link Author(s) Y Jia, JA McDermid, N Hughes, MA Sujan, T Lawton, I Habli Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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