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iGGi Publications

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Understanding whether lockdowns lead to increases in the heaviness of gaming using massive-scale data telemetry: An analysis of 251 billion hours of playtime

D Zendle, C Flick, D Hargarth, N Ballou, J Cutting, A Drachen

PsyArXiv, 2022

Approximating the Manifold Structure of Attributed Incentive Salience from Large-scale Behavioural Data: A Representation Learning Approach Based on Artificial Neural Networks

V Bonometti, MJ Ruiz, A Drachen, A Wade

Computational Brain & Behavior, 1-36, 2022

Recurrent Neural-Linear Posterior Sampling for Nonstationary Contextual Bandits

A Ramesh, P Rauber, M Conserva, J Schmidhuber

Neural Computation 34 (11), 2232-2272, 2022

Emotional exploration and the eudaimonic gameplay experience: A grounded theory

T Cole, M Gillies

Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems, 2022

Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams

ETS Tan, K Rogers, LE Nacke, A Drachen, A Wade

Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-27, 2022

Hardness in Markov Decision Processes: Theory and Practice

M Conserva, P Rauber

Advances in Neural Information Processing Systems 35, 2022

Evaluating the Effects on Monte Carlo Tree Search of Predicting Co-operative Agent Behaviour

J Walton-Rivers

University of Essex, 2022

Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games

D Gundry, S Deterding

CHI Conference on Human Factors in Computing Systems, 1-14, 2022

Playing with evolution

RD Gaina

IEEE Potentials 41 (2), 44-47, 2022

Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires

NGJ Hughes, JR Flockton, P Cairns

International Journal of Human-Computer Studies, 102940, 2022

More than a bit of coding:(un-) Grounded (non-) Theory in HCI

T Cole, M Gillies

CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-11, 2022

Task Relabelling for Multi-task Transfer using Successor Features

M Balla, D Perez-Liebana

2022 IEEE Conference on Games (CoG), 353-360, 2022

“The game doesn't judge you”: game designers’ perspectives on implementing failure in video games

C Foch, B Kirman

FDG'22: Proceedings of the 17th International Conference on the Foundations …, 2022

Self-Determination Theory in HCI: Shaping a Research Agenda

N Ballou, S Deterding, A Tyack, ED Mekler, RA Calvo, D Peters, ...

CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-6, 2022

Designing Games to Collect Human-Subject Data

DE Gundry

University of York, 2022

A Manifesto for More Productive Psychological Games Research

N Ballou

PsyArXiv, 2022

Reforms to improve reproducibility and quality must be coordinated across the research ecosystem: the view from the UKRN Local Network Leads

SLK Stewart, CR Pennington, GR da Silva, N Ballou, J Butler, Z Dienes, ...

BMC Research Notes 15 (1), 1-5, 2022

"These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending"

E Petrovskaya, D Zendle

Human Behavior and Emerging Technologies 2022, 2022

Visualizing Multiplayer Game Spaces

J Goodman, D Perez-Liebana, S Lucas

IEEE Transactions on Games 14 (4), 663-675, 2021

Generating Diverse and Competitive Play-Styles for Strategy Games

D Perez-Liebana, C Guerrero-Romero, A Dockhorn, L Xu, J Hurtado, Dominik Jeurissen

2021 IEEE Conference on Games (CoG), 1-8, 2021

Illuminating Game Space Using MAP-Elites for Assisting Video Game Design

M Balla, A Barahona-Rıos, A Katona, NP Pérez, R Spick

11th AISB Symposium on AI & Games (AI&G), 1-6, 2021

Revealing game dynamics via word embeddings of gameplay data

Y Rabii, M Cook

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 17, issue 1, pp 187-194, 2021

Two decades of game jams

G Lai, A Kultima, F Khosmood, J Pirker, A Fowler, I Vecchi, W Latham, ...

Sixth Annual International Conference on Game Jams, Hackathons, and Game …, 2021

TAG: Terraforming Mars

RD Gaina, J Goodman, D Perez-Liebana

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, vol. 17, issue 1, pp 148-155, 2021

InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media

C Hilton, N Plant, C González Díaz, P Perry, R Gibson, B Martelli, ...

Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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