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iGGi Publications

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Synthesising Knocking Sound Effects Using Conditional WaveGAN

A Barahona-Rıos, S Pauletto

17th Sound and Music Computing Conference, Online, 2020

Self-adaptive rolling horizon evolutionary algorithms for general video game playing

RD Gaina, D Perez-Liebana, SM Lucas, CF Sironi, MHM Winands

2020 IEEE Conference on Games (CoG), 367-374, 2020

Evaluating Generalization in General Video Game Playing

D Perez-Liebana, M Balla, S Lucas

IEEE Conference on Games

Stylegan2 distillation for feed-forward image manipulation

Y Viazovetskyi, V Ivashkin, E Kashin

European conference on computer vision, 170-186, 2020

The 2018 hanabi competition

J Walton-Rivers, PR Williams, R Bartle

2019 IEEE Conference on Games (CoG), 1-8, 2019

Win or learn fast proximal policy optimisation

DS Ratcliffe, K Hofmann, S Devlin

2019 IEEE Conference on Games (CoG), 1-4, 2019

Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities

OJ Scholten, NGJ Hughes, S Deterding, A Drachen, JA Walker, D Zendle

Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019

Modelling early user-game interactions for joint estimation of survival time and churn probability

V Bonometti, C Ringer, M Hall, AR Wade, A Drachen

2019 IEEE Conference on Games (CoG), 1-8, 2019

Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming

E Petrovskaya

University College London, 2019

Optimising level generators for general video game AI

O Drageset, MHM Winands, RD Gaina, D Perez-Liebana

2019 IEEE Conference on Games (CoG), 1-8, 2019

Changes of user experience in an adaptive game: a study of an AI manager

F Foffano, D Thue

Proceedings of the 14th International Conference on the Foundations of …, 2019

Rinascimento: Optimising statistical forward planning agents for playing splendor

I Bravi, D Perez-Liebana, SM Lucas, J Liu

2019 IEEE Conference on Games (CoG), 1-8, 2019

Decentralised Gambling: The York Combined Transaction Set

OJ Scholten, D Zendle, JA Walker

OSF Preprints, 2019

Generative design in Minecraft: Chronicle challenge

C Salge, C Guckelsberger, MC Green, R Canaan, J Togelius

arXiv preprint arXiv:1905.05888, 2019

General Video Game Artificial Intelligence

D Perez-Liebana, SM Lucas, RD Gaina, J Togelius, A Khalifa, J Liu

Morgan & Claypool Publishers, vol. 3, no. 2

Progression in a language annotation game with a purpose

C Madge, J Yu, J Chamberlain, U Kruschwitz, S Paun, M Poesio

Proceedings of the AAAI Conference on Human Computation and Crowdsourcing, vol. 7, pp 77-85, 2019

Re-determinizing MCTS in Hanabi

J Goodman

2019 IEEE Conference on Games (CoG), 1-8, 2019

Progress in Adaptive Web Surveys: Comparing Three Standard Strategies and Selecting the Best

TM Prinz, J Plötner, M Croissant, A Vetterlein

International Conference on Web Information Systems and Technologies, 148-167, 2019

Using machine learning to generate engaging behaviours in immersive virtual environments

GC Dobre

2019 8th International Conference on Affective Computing and Intelligent …, 2019

Artistic Sketching for Expressive Coding

D Berio, P Cruz, J Echevarria

The 8th ACM/EG Expressive Symposium

A generalized framework for self-play training

D Hernandez, K Denamganaï, Y Gao, P York, S Devlin, S Samothrakis, ...

2019 IEEE Conference on Games (CoG), 1-8, 2019

Making text annotation fun with a clicker game

C Madge, R Bartle, J Chamberlain, U Kruschwitz, M Poesio

Proceedings of the 14th International Conference on the Foundations of Digital Games, pp 1-6, 2019

Introducing: the game jam license

G Lai, K Erenli, F Khosmood, W Latham

Proceedings of the 14th International Conference on the Foundations of …, 2019

The Multi-Agent Reinforcement Learning in Malm\" O (MARL\" O) Competition

Diego Perez-Liebana, Katja Hofmann, Sharada Prasanna Mohanty, Noburu Kuno, Andre Kramer, Sam Devlin, Raluca D Gaina, Daniel Ionita

arXiv preprint arXiv:1901.08129, 2019

Busy doing nothing? What do players do in idle games?

J Cutting, D Gundry, P Cairns

International journal of human-computer studies 122, 133-144, 2019

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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