top of page

iGGi Publications

Filter by iGGi Theme

Commentary: Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults

LY Xiao, N Ballou, C Eben

Frontiers in Psychiatry 16, 1576323, 2025

UKRN Local Network Lead Guidebook

UKR Network, SJ Westwood, DL Hird, N Ballou, M Belyk, C Bokhove, ...

OSF Preprints, 2025

XAIxArts Manifesto: Explainable AI for the Arts

N Bryan-Kinns, SJ Zheng, F Castro, M Lewis, JR Chang, G Vigliensoni, ...

arXiv preprint arXiv:2502.21220, 2025

Multimodal Generation of Contextualized Jokes for a Real-Time Virtual Character

T Kiderle, CG Dobre, J Nasir, C Gonzalez Diaz, H Ritschel, S Klein, ...

Proceedings of the 25th ACM International Conference on Intelligent Virtual Agents, 2025

Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling

F Smith Nicholls, M Cook

CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20

CG-TTRL: Context-Guided Test-Time Reinforcement Learning for On-Device Large Language Models

P Hosseini, O Bohdal, T Ceritli, I Castro, M Purver, M Ozay, U Michieli

arXiv preprint arXiv:2511.06430, 2025

"Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews

L Winter, DI Zendle, L Helsby

Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems

ForestCast: Forecasting Deforestation Risk at Scale with Deep Learning

M Overlan, C Stanton, M Neumann, A Manzini, J Haas, M Conserva, ...

EarthArXiv, 2025

On the Limits of Tabular Hardness Metrics for Deep RL: A Study with the Pharos Benchmark

M Conserva, R Sasso, P Rauber

arXiv preprint arXiv:2509.17092, 2025

Multi-task Reinforcement Learning for Adaptive Agents

M Balla

Queen Mary University of London, 2025

Open Play: A longitudinal dataset of multi-platform video game digital trace data and psychological measures

N Ballou, TA Földes, M Vuorre, T Hakman, K Magnusson, AK Przybylski

PsyArXiv. https://doi. org/10.31234/osf. io/nz96c_v1, 2025

Reliving 10 years old: Descriptive Insights into Retro Gaming

N Ballou, N Bowman, T Hakman, AK Przybylski

OSF, 2025

Prototyping by Moving for Virtual Reality

N Plant, C Hilton, CG Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, ...

2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)

Digital innovations in teacher Recruitment: An experimental study

RM Klassen, H Wang, J Cutting, S Thompson-Lee, RJS Snell, BH See, ...

Computers & education, 105450, 2025

Expanding the Generative Space: Data-Free Techniques for Active Divergence with Generative Neural Networks

T Broad

Goldsmiths, University of London, 2025

Psychological wellbeing, sleep, and video gaming: Analyses of comprehensive digital traces stage 1 programmatic registered report

N Ballou, TA Földes, T Hakman, M Vuorre, K Magnusson, AK Przybylski

PsyArXiv. https://doi. org/10.31234/osf. io/kvqdy_v1, 2025

Dice, Cards, Action! The Analysis, Play and Design of MultiplayerTabletop Board Games with Monte Carlo Tree Search

J Goodman

Queen Mary University of London, 2025

Seeding for Success: Skill and Stochasticity in Tabletop Games

J Goodman, D Perez-Liebana, S Lucas

IEEE Transactions on Games, 2025

Designer Difficulties: Visualizing the Possibility Spaces of Dynamic Difficulty Adjustment Systems

S Shields, O Withington, E Melcer

Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment

Efficient solutions for an intriguing failure of llms: Long context window does not mean LLMs can analyze long sequences flawlessly

Peyman Hosseini, Ignacio Castro, Iacopo Ghinassi, Matthew Purver

31st International Conference on Computational Linguistics (COLING)

Live Link's Awakening of a Humorous Real-Time Character

Thomas Kiderle, Jauwairia Nasir, Georgiana Cristina Dobre, Carlos González Díaz, Elisabeth André, Hannes Ritschel

Proceedings of the 13th International Conference on Human-Agent Interaction, p. 500-502, 2025

Fuzzy Linkography: Automatic Graphical Summarization of Creative Activity Traces

A Smith, BR Anderson, JT Otto, I Karth, Y Sun, JJY Chung, M Roemmele, ...

arXiv preprint arXiv:2502.04599

Exploration with Foundation Models: Capabilities, Limitations, and Hybrid Approaches

R Sasso, M Conserva, D Jeurissen, P Rauber

arXiv preprint arXiv:2509.19924, 2025

Applying machine learning to enhance esport broadcast narratives

A Pedrassoli Chitayat

University of York, 2025

Do Not Play With My Emotions. Design for Emotional Accessibility

F Foffano, PA Cairns

Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '25)

  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page