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iGGi Publications

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Real-time interactive sequence generation and control with Recurrent Neural Network ensembles

M Akten, M Grierson

arXiv preprint arXiv:1612.04687, 2016

Cooperative games with partial observability

PR Williams, D Perez-Liebana, SM Lucas

Technical Report. Technical Report. IGGI, 2016

Automated motion analysis of adherent cells in monolayer culture

Z Zhang, M Bedder, SL Smith, D Walker, S Shabir, J Southgate

Information Processing in Cells and Tissues: 10th International Conference, IPCAT 2015, San Diego, CA, USA, September 14-16, 2015, Proceedings 10, pp 185-194, 2015

Computational approaches for understanding the diagnosis and treatment of Parkinson's disease

SL Smith, MA Lones, M Bedder, JE Alty, J Cosgrove, RJ Maguire, ...

IET systems biology 9 (6), 226-233, 2015

All watched over by machines of loving grace: Deepdream edition

M Akten

Gray Area Foundation for the Arts, San Francisco, CA, USA, in partnership with Google Research

MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses

MIG Simpson, SR Johnson, G Prendergast, AV Kokkinakis, E Johnson, ...

Journal of Neuroscience 35 (45), 15088-15096, 2015

Trends in organizing philosophies of game jams and game hackathons

A Fowler, G Lai, F Khosmood, R Hill

GJ Workshop. FDG2015, 2015

Computational models for the analysis and synthesis of graffiti tag strokes

D Berio, FF Leymarie

CAE '15: Proceedings of the workshop on Computational Aesthetics,
The Eurographics Association, 2015

Deepdream is blowing my mind

M Akten

Medium, 2015

Emotional and functional challenge in core and avant-garde games

T Cole, P Cairns, M Gillies

Proceedings of the 2015 annual symposium on computer-human interaction in play, 2015

The Tragedy of Betrayal: How the design of Ico and Shadow of the Colossus elicits emotion

T Cole

Proceedings of DiGRA 2015: Diversity of play: Games - Cultures - Identities.

Monte carlo tree search applied to co-operative problems

PR Williams, J Walton-Rivers, D Perez-Liebana, SM Lucas

2015 7th Computer Science and Electronic Engineering Conference (CEEC), 219-224, 2015

Investigating sensorimotor contingencies in the enactive interface

JK Gibbs, K Devlin

Contemporary Sensorimotor Theory, 189-200, 2014

Towards human-robot gesture recognition using point-based medialness

FF Leymarie, P Aparajeya, D Berio

Proc. Real Time Gesture Recognition Workshop, 2014

The global game jam for teaching and learning

A Fowler, F Khosmood, A Arya, G Lai

Proccedings of the 4th Annual Conference on Computing and Information …, 2013

Gplayer

N Pedersen, A Canossa, G Lai

Implementation of a computer game replay client using the Google Maps API …, 2010

A compression method for spectral photon map rendering

G Lai, NJ Christensen

Václav Skala-UNION Agency, 2007

Optimality Principles in the Procedural Generation of Graffiti Style

D Berio, FF Leymarie, S Calinon

The CyberAnthill: A Computational Sculpture

E Raskob

The role of image characteristics and embodiment in the evaluation of graffiti

R Chamberlain, C Mullin, J Wagemans, D Berio, FF Leymarie, G Orgs

SURFACE: Xbox Controlled Hot-wire Foam Cutter

D Berio, P Cruz, J Echevarria

IoT and Machine Learning for Next Generation Traffic Systems

S Howell, S Cole, T Broad, T Maatta

Transport Practitioners Meeting

A Survey on AI and Ethics: Key factors in building AI trust and awareness across European citizens.

Cristian Barrué, Atia Cortés, Alessandro Fabris, Francesca Foffano, Long Pham, Teresa Scantamburlo

Sketch-Based Modeling of Parametric Shapes

D Berio, P Cruz, J Echevarria

Emergence in the Expressive Machine

L Dekker

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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