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iGGi Publications

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Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality

J Ratcliffe, N Ballou, L Tokarchuk

Proceedings of the 27th ACM Symposium on Virtual Reality Software and …, 2021

Bodystorming in SocialVR to Support Collaborative Embodied Ideation

C Gonzalez Diaz, R Fiebrink, P Perry, R Gibson, B Martelli, S Deterding, ...

CHI 2021 Workshop on SocialVR, 3, 2021

Embodiment and computational creativity

C Guckelsberger, A Kantosalo, S Negrete-Yankelevich, T Takala

arXiv preprint arXiv:2107.00949, 2021

Deep visual instruments: realtime continuous, meaningful human control over deep neural networks for creative expression

M Akten

Goldsmiths, University of London, 2021

Metagaming and metagames in Esports

A Kokkinakis, P York, M Sagarika Patra, J Robertson, B Kirman, A Coates, A Chitayat, S Demediuk, A Drachen, J Hook, [...] M Ursu, F Oliver Block

International Journal of Esports, 2021

The impact of self-representation and consistency in collaborative virtual environments

T Collingwoode-Williams, Z O'Shea, M Gillies, X Pan

Frontiers in Virtual Reality 2, 648601, 2021

Generative Search Engines: Initial Experiments

S Colton, A Smith, S Berns, R Murdock, M Cook

Proceedings of the International Conference on Computational Creativity, 2021

TAG: A tabletop games framework

R Gaina, M Balla, A Dockhorn, R Montoliu Colas

CEUR Workshop Proceedings, 2020

The Battle Pass: a Mixed-Methods Investigation into a Growing Type of Video Game Monetisation

E Petrovskaya, D Zendle

OSF Preprints, Sep, 2020

InteractML: Node Based Tool to Empower Artists and Dancers in using Interactive Machine Learning for Designing Movement Interaction

C Hilton, C Gonzalez Diaz, R Gibson, P Perry, R Fiebrink, M Zbyszynski, ...

Workshop "The UX of Interactive Machine Learning" at NordiCHI 2020

Defining the esports bettor: evidence from an online panel survey of emerging adults

H Wardle, E Petrovskaya, D Zendle

International Gambling Studies 20 (3), 487-499, 2020

Data-Driven Audience Experiences in Esports

A Kokkinakis, [...] P York, A Pedrassoli Chitayat, [...] B Kirman, J Hook, A Drachen, M Ursu, F Block

IMX '20: Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, June 2020, Pages 94–105

Strategy Games: The Components of A Worthy Opponent

D Gomme, R Bartle

Proceedings of the 15th International Conference on the Foundations of Digital Games, 2020

Endocannabinoid concentrations in hair and mental health of unaccompanied refugee minors

M Croissant, H Glaesmer, T Klucken, C Kirschbaum, W Gao, T Stalder, ...

Psychoneuroendocrinology 116, 104683, 2020

Metagame Autobalancing for Competitive Multiplayer Games

D Hernandez, CTT Gbadamosi, J Goodman, JA Walker

2020 IEEE Conference on Games (CoG), 275-282, 2020

Tribes: a new turn-based strategy game for AI research

D Perez-Liebana, YJ Hsu, S Emmanouilidis, B Khaleque, R Gaina

Proceedings of the AAAI Conference on Artificial Intelligence and …, 2020

Deep Meditations: Controlled navigation of latent space

M Akten, R Fiebrink, M Grierson

arXiv preprint arXiv:2003.00910, 2020

G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues?

A Powell, T Collingwoode-Williams, N Schindler, SX Pan, C Fertleman

Archives of Disease in Childhood 105 (Suppl 1), A174-A174, 2020

Evaluating generalisation in general video game playing

M Balla, SM Lucas, D Perez-Liebana

2020 IEEE Conference on Games (CoG), 423-430, 2020

ReferentialGym: A Nomenclature and Framework for Language Emergence & Grounding in (Visual) Referential Games

K Denamganaï, JA Walker

arXiv preprint arXiv:2012.09486, 2020

Intrinsic Motivation in Computational Creativity Applied to Videogames. PhD Thesis. 306 pages.

C Guckelsberger

Queen Mary University of London

Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry

G Lai, W Latham, FF Leymarie

International Conference on the Foundations of Digital Games (FDG ’20), 2020

Understanding and Strengthening the Computational Creativity Community: A Report From The Computational Creativity Task Force.

JM Cunha, S Harmon, C Guckelsberger, A Kantosalo, PM Bodily, K Grace

ICCC, 1-7, 2020

Creativity Theatre for Demonstrable Computational Creativity

S Colton, J McCormack, M Cook, S Berns

International Conference on Computational Creativity (ICCC), 2020

From Theory to Behaviour: Towards a General Model of Engagement

V Bonometti, C Ringer, M Ruiz, A Wade, A Drachen

arXiv preprint arXiv:2004.12644, 2020

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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