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Esports

How might we use esports data to create immersive audience experiences, help players and teams improve, and understand human performance? 


Project areas include:

  • Modelling team formation and metagame strategies in multiplayer games

iGGi >>> People <<< relevant to this Theme:

Sunny Thaicharoen

Sunny Thaicharoen

iGGi PG Researcher

Available for post-PhD position

Player Research, Game Data, Esports

Dr James Walker

Dr James Walker

Supervisor

Game AI, Game Data, Creative Computing, Esports

Dr Ozan Vardal

Dr Ozan Vardal

iGGi Alum

Design & Development, Game Data, Esports

Dr Poonam Yadav

Dr Poonam Yadav

Supervisor

Design & Development, Game Data, Esports

Prof. Alex Wade

Prof. Alex Wade

Supervisor

Player Research, Applied Games, Creative Computing, Game Data, Esports

Peter York

Peter York

iGGi Alum

Game AI, Esports

iGGi >>> Publications <<< relevant to this Theme:

Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams

ETS Tan, K Rogers, LE Nacke, A Drachen, A Wade

Proceedings of the ACM on Human-Computer Interaction 6 (CHI PLAY), 1-27, 2022

Playing with evolution

RD Gaina

IEEE Potentials 41 (2), 44-47, 2022

What are you looking at? Team fight prediction through player camera

M Tot, M Conserva, AP Chitayat, A Kokkinakis, S Patra, S Demediuk, ...

2021 IEEE Conference on Games (CoG), 1-8, 2021

Human Point Cloud Generation using Deep Learning

R Spick, T Bradley, N Williams, JA Walker

The 18th ACM SIGGRAPH European Conference on Visual Media Production, 2021

Less is More: Analysing Communication in Teams of Strangers

E Tan, A Wade, A Kokkinakis, G Heyes, SP Demediuk, A Drachen

Proceedings of HICSS 54, 2021

Metagaming and metagames in Esports

A Kokkinakis, P York, M Sagarika Patra, J Robertson, B Kirman, A Coates, A Chitayat, S Demediuk, A Drachen, J Hook, [...] M Ursu, F Oliver Block

International Journal of Esports, 2021

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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