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- Autoencoding Blade Runner: Reconstructing Films with Artificial Neural Networks
< Back Autoencoding Blade Runner: Reconstructing Films with Artificial Neural Networks Link Author(s) T Broad, M Grierson Abstract More info TBA Link
- iGGi Con 2024 - It's A Wrap | iGGi PhD
< Back iGGi Con 2024 - It's A Wrap Now in its 11th iteration, the iGGi Con once again proved to be a full success. Each year, the iGGi Con showcases latest advancements in games research and offers a networking platform where games industry members and academics working in games and adjacent fields can connect. The iGGi Con 2024 was held at the University of York in the Law and Sociology Building of Campus East and spanned over two days. Totaling 11 talks, 3 keynotes, 2 panels, 3 workshops, 3 buzz talk sessions and 28 posters. It hosted l 160 attendees from industry and academia. The iGGi Expo ran in parallel during the afternoon of conference day 1 and afforded conference attendees the opportunity to chat 1:1 with participating iGGi industry partners: a big thank you to everyone who took part! We were also excited to welcome a number of iGGi Alumni who joined the event and who were able to share stories and anecdotes from their time with as well as after iGGi, and we loved the insights and tips they offered! And of course, we're back next year, again at the University of York , so, make sure you SAFE THE DATE >>> 10-11 September 2025 <<< The galleries below show impressions of the two days. iGGi Talks iGGi Keynotes iGGi Posters iGGi Panels More impressions Previous 13 Sept 2024 Next
- *New Partner Alert* - Safe In Our World | iGGi PhD
< Back *New Partner Alert* - Safe In Our World iGGi is proud to introduce our new partner Safe In Our World . The charity (which was founded in 2017 by a group of dedicated folks from games industry) wants to foster positive mental health wellbeing and deliver support not only for players but also developers, publishers, retailers and the other incredible folk and teams who make up the video games industry. The main goal of Safe In Our World is to create and foster worldwide mental health awareness within the video game industry; to eliminate the stigma surrounding mental health, to make it a natural topic of discussion, and to promote the dialogue surrounding mental health so people are not afraid to reach out for help if they need it. iGGi is definitely happy to get behind that goal! As part of our pledge, we are committing to address the following points over the forthcoming year and beyond: Continue to create awareness among iGGi Staff, Supervisors and Researchers in respect of mental health related matters Make sure that all iGGi Supervisors have completed some form of mental health training Offer access to Safe In Our World’s resources to all iGGi Staff and PGRs, including training on mental health first aid and similar Update our annual mental health newsletter which contains important local contacts and resources and other information relevant to the topic Campaign for the cause, disseminate and foster “best practice” and support Safe In Our World in its mission Collaborate with Safe In Our World via sharing mental health-related iGGi research/publications and via joint events such as workshops, talks, panels, etc. So, here’s an official WELCOME to the Safe In Our World Team! We look forward to working together on that mission. #LevelUpMentalHealth Please note: Safe In Our World will feature in our upcoming iGGi Conference (06+07 September in York, find the Registration Link here . Previous 24 Aug 2022 Next
- Otto-von-Guericke University Magdeburg
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Otto-von-Guericke University Magdeburg
- Permalife of the Archive: Archaeogaming as Queergaming
< Back Permalife of the Archive: Archaeogaming as Queergaming Link Author(s) F Smith Nicholls Abstract More info TBA Link
- Optimising level generators for general video game AI
< Back Optimising level generators for general video game AI Link Author(s) O Drageset, MHM Winands, RD Gaina, D Perez-Liebana Abstract More info TBA Link
- iGGi at Develop:Brighton 2023 | iGGi PhD
< Back iGGi at Develop:Brighton 2023 Following the previous year’s success, the iGGi stand featured again on the Expo floor of the 2023 Develop:Brighton conference . This year’s Expo saw a record breaking 4970 visitors over the two days of its running (43% up from 3471 in 2022), and many of these visitors dropped by the iGGi stand to chat to us. Shifts at the iGGi stand were covered by the conference-attending iGGi PG Researchers (15 in total) who appreciated a break from their (often solitary) thesis/research work. With its stand presence at the Develop:Brighton Expo, iGGi is promoting the intersection between games industry and research. We are looking to engage the two in conversation. We want to foster ways of knowledge exchange that are mutually beneficial to both sides. If you want to learn more about existing pathways of knowledge exchange between iGGi and games companies, you can check out our Industry Info + KE page , but we are also always open for new ideas and formats. Please do get in touch if you require any further information. Previous 14 Jul 2023 Next
- Creative Computing
iGGi PhD Projects - listing iGGi PhD Projects 2023 Creative Computing This page displays the supervisor-proposed PhD projects on offer under the above stated theme: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the project supervisor. Please note that you can also frame your own project independently granted that you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website. While iGGi has checked that the project descriptions listed below are within iGGi's scope , we wish to highlight that you are still responsible for ensuring that your proposal, too, is in line with this scope, and we would further like to point out that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals. For guidance to make sure that the proposal you submit (regardless of whether it has been supervisor-framed or created entirely by you) sits within iGGi's scope please refer to this link: https://iggi.org.uk/iggi-scope Navigate to other Themes on offer: Game AI Design & Development Player Research Game Audio Game Data Immersive Technology Creative Computing E-Sports Applied Games Back to ALL Projects Creative Computing Novelty Optimisation Can we identify and automatically balance the right amount of novel content we serve to players? Price Creative Computing Duration Jeremy Gow, Sebastian Deterding Read More Creative Computing Novel video narrative from recorded content This project constructs novel video narratives from recorded content under employment of deep learning tools and techniques. Price Creative Computing Duration Nick Pears Read More Load More
- SURFACE: Xbox Controlled Hot-wire Foam Cutter
< Back SURFACE: Xbox Controlled Hot-wire Foam Cutter Link Author(s) D Berio, P Cruz, J Echevarria Abstract More info TBA Link
- Game Data | iGGi PhD
< Back Game Data How might we analyse the big data exhausts of games to support game developers and understand people inside and outside of games? Project areas include: Imitation Learning: Using game data from human players we can build AI opponents and team-mates to enhance multi-player games. Comparative Analysis of Games : By comparing data across different games, developers can understand key factors underlying game genres or mechanics, leading to more successful future game designs. Social Dynamics in Games : Studying data from multiplayer games can uncover fascinating insights about social dynamics and cooperation/competition among players. Game Economics : In games with virtual economies, tracking and analysing economic data can help maintain balanced economies, which is crucial for player satisfaction and the longevity of the game. << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Nick Ballou iGGi Alum Player Research, Game Data Read More Dr Ignacio Castro Supervisor Game AI, Applied Games, Player Research, Game Data Read More Prof. Anders Drachen Supervisor Player Research, Design & Development, Game Data, Esports Read More Dr Miles Hansard Supervisor Game AI, Immersive Technology, Design & Development, Game Data Read More Prof. Paul Cairns Supervisor Applied Games, Player Research, Accessibility, Game Data Read More Dr Tom Collins Supervisor Game AI, Game Audio, Game Data, Player Research, Esports Read More Dr Dan Franks Supervisor Game AI, Game Data Read More Yu-Jhen Hsu iGGi Alum Game AI, Game Data Read More Steph Carter iGGi PG Researcher Available for post-PhD position Applied Games, Design & Development, Player Research, Accessibility, Game Data Read More Dan Cooke iGGi PG Researcher Available for post-PhD position Esports, Game Data, Player Research Read More Dr Jeremy Gow Supervisor Game AI, Creative Computing, Design & Development, Game Data Read More Dr Patrik Huber Supervisor Applied Games, Game Data, Immersive Technology, Player Research, Esports Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Beyond the Spotlight: Co-Designing AI for Theatre Audience Communication A Pedrassoli Chitayat, S Carter, BA Robertson, J Hook Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems Dr Alan Pedrassoli Chitayat Steph Carter View Details Cost-Effective Attention Mechanisms for Low Resource Settings: Necessity & Sufficiency of Linear Transformations P Hosseini, M Hosseini, I Castro, M Purver arXiv preprint arXiv:2403.01643, 2025 Peyman Hosseini View Details AI vs. the Algorithm: Measuring success on Twitch AP Chitayat 2025 IEEE Conference on Games (CoG), 1-8, 2025 Dr Alan Pedrassoli Chitayat View Details Foundation Models as World Models: A Foundational Study in Text-Based GridWorlds R Sasso, M Conserva, D Jeurissen, P Rauber arXiv preprint arXiv:2509.15915, 2025 Dominik Jeurissen Dr Remo Sasso Dr Michelangelo Conserva View Details Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling F Smith Nicholls, M Cook CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20 Dr Florence Smith Nicholls View Details CG-TTRL: Context-Guided Test-Time Reinforcement Learning for On-Device Large Language Models P Hosseini, O Bohdal, T Ceritli, I Castro, M Purver, M Ozay, U Michieli arXiv preprint arXiv:2511.06430, 2025 Peyman Hosseini View Details Load More iGGi Publications for this Theme Previous Next
- The role of uncertainty in moment-to-moment player motivation: a grounded theory
< Back The role of uncertainty in moment-to-moment player motivation: a grounded theory Link Author(s) S Kumari, S Deterding, J Freeman Abstract More info TBA Link
- How virtual and mechanical coupling impact bimanual tracking
< Back How virtual and mechanical coupling impact bimanual tracking Link Author(s) N Pena-Perez, J Eden, E Ivanova, I Farkhatdinov, E Burdet Abstract More info TBA Link






