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- Dr Ahmed Sayed
< Back Dr Ahmed M. A. Sayed Queen Mary University of London Supervisor Ahmed Sayed is a Lecturer (Assistant Professor) of Big Data and Distributed Systems at the School of EECS, QMUL and leads the Scalable Adaptive Yet Efficient Distributed (SAYED) Systems Lab. He has a PhD in Computer Science and Engineering from the Hong Kong University of Science and Technology. His research interests lie in the intersection of distributed systems, computer networks and machine learning. He is an investigator on several UK and international grants totalling nearly USD$1 million in funding. His work appears in top-tier conferences and journals including NeurIPS, AAAI, MLSys, ACM EuroSys, IEEE INFOCOM, IEEE ICDCS, and IEEE/ACM Transactions on Networking. He is interested in supervising students with a background in game AI, machine learning, distributed systems, and/or creative computing, Ahmed is interested in working with students at the intersection of artificial intelligence, machine learning, and creative computing. He aims to leverage AI/ML methods, game data and player research to design intelligent game agents by creating systems that enable game agents to learn better gaming strategies, thus enhancing the gaming experience. He is open to any research proposals in that space and currently is keen on exploring solutions that are based on leveraging the emerging distributed privacy-preserving ML ecosystems on large-scale game data. If you are interested in working with him on this, please reach out to him. ahmed.sayed@qmul.ac.uk Email Mastodon http://eecs.qmul.ac.uk/~ahmed/ Other links Website https://www.linkedin.com/in/ahmedmabdelmoniem/ LinkedIn BlueSky https://github.com/ahmedcs Github Themes Creative Computing Design & Development Game AI Game Data Player Research - Previous Next
- Dr Mona Jaber
< Back Dr Mona Jaber Supervisor Mona Jaber is a lecturer in Internet of Things (IoT) who’s research is centred at the intersection of IoT and machine learning for sustainable development goals. In particular, she is interested in harnessing IoT data to model mobility trends in a digital twin platform that allows users to test future measures in a verisimilar virtual environment. Her research is grounded in privacy-preserving measures for capturing and analysing IoT data. She is the winner of a new investigator award research grant (DASMATE £500K) in which she examines distributed acoustic sensors systems and a privacy-preserving alternative data source to model active travel. She is interested in supervising students on the topic of serious game building that engages the public in shaping their neighbourhood through interventions in the virtual environment towards sustainable 15 minutes city goals. m.jaber@qmul.ac.uk Email Mastodon http://eecs.qmul.ac.uk/profiles/jabermona.html Other links Website https://www.linkedin.com/in/mona-jaber/ LinkedIn BlueSky Github Themes Accessibility Applied Games Game AI - Previous Next
- Dr Mathieu Barthet
< Back Dr Mathieu Barthet Queen Mary University of London Supervisor Dr Mathieu Barthet is a Senior Lecturer in Digital Media at Queen Mary University of London (QMUL). He is the Programme Coordinator of the MSc in Media and Arts Technology by Research and oversees Industry Partnerships for the Centre for Doctoral Training in AI & Music. He received an MSc degree in Electronics and Computer Science in 2003 (Paris VI University/Ecole Polytechnique de Montréal), and an MSc degree in Acoustics in 2004 (Aix-Marseille II University/Ecole Centrale Marseille). He was awarded a PhD in Acoustics, Signal Processing and Computer Science applied to Music from Aix-Marseille II University and CNRS-LMA in 2008, and joined the Centre for Digital Music at QMUL in 2009. Mathieu conducts research in the fields of Music Information Research, New Interfaces for Musical Expression and Music Perception, in which he published over 100 peer-reviewed academic papers. His research interests include music and emotions, audio-visual interfaces and extended reality, AI-based musical interfaces, music recommendation, and musical timbre. He is particularly interested in supervising students with an HCI and/or AI background combined with musical skills or a sensitivity to music, to investigate how games can be used for musical education and production, or how game audio can be enhanced using AI and new interfaces. Research themes: Game Audio and Music Games for Music Education or Production Audio in Sports Games m.barthet@qmul.ac.uk Email Mastodon https://www.eecs.qmul.ac.uk/profiles/barthetmathieu.html Other links Website https://www.linkedin.com/in/mathieu-barthet-9519ab17/ LinkedIn BlueSky https://github.com/mabara Github Themes Game AI Game Audio - Previous Next
- Dr Changjae Oh
< Back Dr Changjae Oh Queen Mary University of London Supervisor Changjae Oh joined Queen Mary University of London (QMUL) in September 2019 as a Lecturer at the School of Electrical Engineering and Computer Science (EECS). He was a postdoctoral researcher at QMUL EECS from 2018 to 2019. He received a PhD in Electrical and Electronic Engineering in 2018 at Yonsei University, South Korea. His research expertise spans a range of researches that are based on visual signals, such as image processing, computer vision, and vision-based machine perception, combined with machine/deep learning. Within the topics with IGGI, he is particularly interested in students who want to investigate the topics about vision-based AI perception in a game environment and game engines for real-robot perception. c.oh@qmul.ac.uk Email Mastodon https://eecs.qmul.ac.uk/~coh/ Other links Website https://www.linkedin.com/in/changjae-oh-42a36685 LinkedIn BlueSky Github Themes Applied Games Game AI - Previous Next
- Dr Athen Ma
< Back Dr Athen Ma Queen Mary University of London Supervisor Athen Ma is an innovator in interdisciplinary approaches to the study of communities and networked ecosystems. She is particularly interested in finding out how the structure and dynamics of communities evolve over time and what kind of mechanics that help underpin cohesion in communities. Her research has been published in world-leading journals, with recent works revealing the organisation of collaborative science in the UK (in PNAS highlight), uncovering how ecological networks rewire under drought (front cover of Nature Climate Change ), and how agricultural ecosystems are resilient to changes in farming management (in Nature Ecology and Evolution ). Online multiplayer games naturally form a platform for social relationships to develop, and deciphering the social structure and dynamics of the communities formed will provide insights into many aspects in games, ranging from users engagement and retention to team formation. For example, matchmaking enables users to find other players who share similar profiles, interests as well as skills and personality; has been seen as an important tool for establishing and maintaining a thriving gaming community. Athen is keen to explore novel ways to use advances in social network analysis to investigate player communities in games across multiple network scales, so as to better understand their formation and evolution. Findings from this research will help identify/predict the type of social interactions that will promote the level of engagement among players and community cohesion, paving the way for designing in-game activities that will foster long-time engagement and retention. athen.ma@qmul.ac.uk Email Mastodon https://sites.google.com/site/athenma2015/ Other links Website LinkedIn BlueSky Github Themes Game Data Player Research - Previous Next
- Prof David Adger
< Back Prof. David Adger Queen Mary University of London Supervisor Inventing new languages for in-game communications; studying their effects on game play and character development. d.j.adger@qmul.ac.uk Email Mastodon Other links Website LinkedIn BlueSky Github Themes Creative Computing - Previous Next
- Dr Anthony Constantinou
< Back Dr Anthony Constantinou Queen Mary University of London Supervisor Anthony Constantinou’s research is on Bayesian Artificial Intelligence for causal discovery and intelligent decision making under uncertainty. He applies his research to a wide range of areas, including gaming, sports, medicine and finance. He is the founder of the Bayesian Artificial Intelligence research lab at Queen Mary University of London. He is interested in supervising students who are interested in working with machine learning algorithms that discover causal relationships from data (applied to game data), or building intelligent decision-making models using Bayesian networks (applied to game data). Please note that these projects focus on working with game data. Students interested in these projects should have skills that are relevant to: Machine learning for causal discovery Bayesian networks Statistics and probability theory a.constantinou@qmul.ac.uk Email Mastodon https://www.constantinou.info Other links Website https://www.linkedin.com/in/anthony-c-constantinou-728b6b49/ LinkedIn BlueSky Github Themes Game AI - Previous Next
- 404 Error Page | iGGi PhD
404 Error Page iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. Page Not Found. Looks like this page has been deleted or doesn't exists. Go to Homepage
- 404 Error Page | iGGi PhD
404 Error Page iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games. Page Not Found. Looks like this page has been deleted or doesn't exists. Go to Homepage









