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  • HarmonyMapper: Generating Emotionally Divers Chord Progressions for Games.

    < Back HarmonyMapper: Generating Emotionally Divers Chord Progressions for Games. Link Author(s) S Cardinale, O Withington Abstract More info TBA Link

  • Transforming the output of GANs by fine-tuning them with features from different datasets

    < Back Transforming the output of GANs by fine-tuning them with features from different datasets Link Author(s) T Broad, M Grierson Abstract More info TBA Link

  • Language Model Inversion through End-to-End Differentiation

    < Back Language Model Inversion through End-to-End Differentiation Link Author(s) KY Denamganaï, K Subr Abstract More info TBA Link

  • Understanding and Strengthening the Computational Creativity Community: A Report From The Computational Creativity Task Force.

    < Back Understanding and Strengthening the Computational Creativity Community: A Report From The Computational Creativity Task Force. Link Author(s) JM Cunha, S Harmon, C Guckelsberger, A Kantosalo, PM Bodily, K Grace Abstract More info TBA Link

  • British Games Institute (BGI)

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. British Games Institute (BGI)

  • Trust and Freedom in Transformative Games | iGGi PhD

    < Back iGGi Research Retreat "Unconference" Group Outcomes Trust and Freedom in Transformative Games The "Problem" Generating a sense of trust is important in order to communicate in a way that can have a transformative effect. The group discussed how games build or break trust and the factors involved in creating tustworthy games. What we did The group discussed different gaming experiences that had built or broken trust and the gameplay involved. We discussed the importance of trust and also a sense of freedom for players to feel secure in their user journey through a game. Finally, we discussed how we could outline a model for game development for developers aiming to create transformative games. The "Outcome" The group agreed that most gaming experiences can benefit from ensuring that players can take a break during the game in order to either reflect or emotionally process the experience. This should be easy to do, and not hidden inside complex menus, so that the player feels they have the freedom to escape from the experience at any time. It will help to build trust as it will help players feel more secure. Building a sense of trust is important for games that have the intention of delivering transformative experiences, but not as much for other gaming experiences. Games primarily created to entertain can trick and scare players in order to generate suspense and interest. However, such effects are likely to lessen the learning for the player. The less the player feels in charge, the less likely the game is of providing the context for a personal learning experience. At the same time, transformative games need to be motivating and many also use more shocking effects to bring their point across. Players can be tricked into doing immoral acts, either gradually building towards such a point or as a sudden surprise. While such situations can feel very manipulative and potentially trust-breaking, they can be very effective if the player feels that the gaming experience as a whole is trustworthy and relevant. Games like Lucas Pope's "Papers, Please", Brenda Romero's "Train" and 11Bit Studio's "This War of Mine" are relevant examples. This example underlines how trust-generation for transformative games is about creating a relationship between the creator and the player - a "player contract" - that is solid enough to allow also for surprises and player manipulation without breaking the overall sense of participating in a gaming experience that invites personal reflection. The group then discussed how to design a model that helps creators of transformative games to develop games that invite player trust and offer a sense of safety and freedom. Previous Next Previous Next

  • Growing 3d artefacts and functional machines with neural cellular automata

    < Back Growing 3d artefacts and functional machines with neural cellular automata Link Author(s) S Sudhakaran, D Grbic, S Li, A Katona, E Najarro, C Glanois, S Risi Abstract More info TBA Link

  • Skill Depth in Tabletop Board Games

    < Back Skill Depth in Tabletop Board Games Link Author(s) J Goodman, D Perez-Liebana, S Lucas Abstract More info TBA Link

  • Faking handedness: Individual differences in ability to fake handedness, social cognitions of the handedness of others, and a forensic application using Bayes’ theorem

    < Back Faking handedness: Individual differences in ability to fake handedness, social cognitions of the handedness of others, and a forensic application using Bayes’ theorem Link Author(s) A Flint, IC McManus, G Buckens, N Harris, HLA Ng, F Vovou Abstract More info TBA Link

  • Evolving game-specific UCB alternatives for general video game playing

    < Back Evolving game-specific UCB alternatives for general video game playing Link Author(s) I Bravi, A Khalifa, C Holmgard, J Togelius Abstract More info TBA Link

  • iGGi Seminar Series: Recordings of no 1-4 | iGGi PhD

    < Back iGGi Seminar Series: Recordings of no 1-4 OUT NOW! – We’ve just released the recordings of our 1st four iGGi Seminars: once a month a panel of guest speakers + iGGi PhD researchers discuss a topic relevant to games industry/research. Here's the playlist: https://www.youtube.com/playlist?feature=share&list=PLrhB7hwYCdSdw1NbAgrRwjhEkcYugW9-Q Subscribe to our YouTube channel to receive updates. Previous 9 Nov 2021 Next

  • Theories, methodologies, and effects of affect-adaptive games: A systematic review

    < Back Theories, methodologies, and effects of affect-adaptive games: A systematic review Link Author(s) M Croissant, G Schofield, C McCall Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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