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- Mixed-initiative creative interfaces
< Back Mixed-initiative creative interfaces Link Author(s) S Deterding, J Hook, R Fiebrink, M Gillies, J Gow, M Akten, G Smith, ... Abstract More info TBA Link
- A Vocabulary of Board Game Dynamics
< Back A Vocabulary of Board Game Dynamics Link Author(s) J Kritz, G Xexéo Abstract More info TBA Link
- ‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games
< Back ‘I Just Wanted to Get it Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games Link Author(s) N Ballou, S Deterding Abstract More info TBA Link
- Beyond playing to win: Diversifying heuristics for GVGAI
< Back Beyond playing to win: Diversifying heuristics for GVGAI Link Author(s) C Guerrero-Romero, A Louis, D Perez-Liebana Abstract More info TBA Link
- Automatic Generation of Text for Match Recaps using Esport Caster Commentaries
< Back Automatic Generation of Text for Match Recaps using Esport Caster Commentaries Link Author(s) O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, D Slawson, AP Chitayat, A Coates, B Kirman, A Drachen, M Ursu, F Block, J Hook Abstract More info TBA Link
- Yokozuna Data
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Yokozuna Data
- AI and Wargaming
< Back AI and Wargaming Link Author(s) J Goodman, S Risi, S Lucas Abstract More info TBA Link
- 2021 iGGi Brochure | iGGi PhD
< Back 2021 iGGi Brochure Out now! The 2021 iGGi Brochure * lists profiles of all iGGi Researchers who actively participated in this year's iGGi Conference. Browse the linked pdf version (as well as the Students page on this site, of course) to find out more about individual iGGi PhD's current research. *Brochure design/layout by Timea Farkas Previous 8 Oct 2021 Next
- The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile games
< Back The relationship between psycho-environmental characteristics and wellbeing in non-spending players of certain mobile games Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link
- Mind the gap: Distributed practice enhances performance in a MOBA game
< Back Mind the gap: Distributed practice enhances performance in a MOBA game Link Author(s) O Vardal, V Bonometti, A Drachen, A Wade, T Stafford Abstract More info TBA Link
- What Is a Game Jam?
< Back What Is a Game Jam? Link Author(s) G Lai, F Khosmood Abstract More info TBA Link
- The effect of lip and arm synchronization on embodiment: a pilot study
< Back The effect of lip and arm synchronization on embodiment: a pilot study Link Author(s) T Collingwoode-Williams, M Gillies, C McCall, X Pan Abstract More info TBA Link



