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  • Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming

    < Back Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming Link Author(s) E Petrovskaya Abstract More info TBA Link

  • Measuring the experience of playing self-paced games

    < Back Measuring the experience of playing self-paced games Link Author(s) J Cutting Abstract More info TBA Link

  • If everything is a loot box, nothing is: Response to Xiao et al.

    < Back If everything is a loot box, nothing is: Response to Xiao et al. Link Author(s) D Zendle, P Cairns, R Meyer, S Waters, N Ballou Abstract More info TBA Link

  • Data-Driven Audience Experiences in Esports

    < Back Data-Driven Audience Experiences in Esports Link Author(s) A Kokkinakis, [...] P York, A Pedrassoli Chitayat, [...] B Kirman, J Hook, A Drachen, M Ursu, F Block Abstract More info TBA Link

  • Discrete versus Ordinal Time-Continuous Believability Assessment

    < Back Discrete versus Ordinal Time-Continuous Believability Assessment Link Author(s) C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana Abstract More info TBA Link

  • Recurrent Neural-Linear Posterior Sampling for Nonstationary Contextual Bandits

    < Back Recurrent Neural-Linear Posterior Sampling for Nonstationary Contextual Bandits Link Author(s) A Ramesh, P Rauber, M Conserva, J Schmidhuber Abstract More info TBA Link

  • IoT and Machine Learning for Next Generation Traffic Systems

    < Back IoT and Machine Learning for Next Generation Traffic Systems Link Author(s) S Howell, S Cole, T Broad, T Maatta Abstract More info TBA Link

  • Accessible player experiences (APX): The players

    < Back Accessible player experiences (APX): The players Link Author(s) J Beeston, C Power, P Cairns, M Barlet Abstract More info TBA Link

  • Northeastern University

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Northeastern University

  • Novel Incentives for Phrase Detectives

    < Back Novel Incentives for Phrase Detectives Link Author(s) M Poesio, J Chamberlain, U Kruschwitz, C Madge Abstract More info TBA Link

  • Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward Environments

    < Back Making Something Out of Nothing: Monte Carlo Graph Search in Sparse Reward Environments Link Author(s) M Tot, M Conserva, S Devlin, DP Liebana Abstract More info TBA Link

  • Reflection Across AI-based Music Composition

    < Back Reflection Across AI-based Music Composition Link Author(s) Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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