Search Results
Results found for empty search
- Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals
< Back Are You Open? A Content Analysis of Transparency and Openness Guidelines in HCI Journals Link Author(s) N Ballou, VR Warriar, S Deterding Abstract More info TBA Link
- Machine Learning with Applications
< Back Machine Learning with Applications Link Author(s) Charles Ringer, Sondess Missaoui, Victoria J Hodge, Alan Pedrassoli Chitayat, Athanasios Kokkinakis, Sagarika Patra, Simon Demediuk, Alvaro Caceres Munoz, Oluseji Olarewaju, Marian Ursu, Ben Kirman, Jonathan Hook, Florian Block, Anders Drachen, James Alfred Walker Abstract More info TBA Link
- A Vocabulary of Board Game Dynamics
< Back A Vocabulary of Board Game Dynamics Link Author(s) J Kritz, G Xexéo Abstract More info TBA Link
- Understanding and Strengthening the Computational Creativity Community: A Report From The Computational Creativity Task Force.
< Back Understanding and Strengthening the Computational Creativity Community: A Report From The Computational Creativity Task Force. Link Author(s) JM Cunha, S Harmon, C Guckelsberger, A Kantosalo, PM Bodily, K Grace Abstract More info TBA Link
- Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective
< Back Predatory Monetisation? A Categorisation of Unfair, Misleading and Aggressive Monetisation Techniques in Digital Games from the Player Perspective Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link
- The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health
< Back The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health Link Author(s) N Ballou, S Deterding Abstract More info TBA Link
- The Chinese Room
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. The Chinese Room
- Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games
< Back Trading Accuracy for Enjoyment? Data Quality and Player Experience in Data Collection Games Link Author(s) D Gundry, S Deterding Abstract More info TBA Link
- Generating calligraphic trajectories with model predictive control
< Back Generating calligraphic trajectories with model predictive control Link Author(s) D Berio, S Calinon, FF Leymarie Abstract More info TBA Link
- Exploring Minecraft Settlement Generators with Generative Shift Analysis
< Back Exploring Minecraft Settlement Generators with Generative Shift Analysis Link Author(s) Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge Abstract More info TBA Link
- Theories, methodologies, and effects of affect-adaptive games: A systematic review
< Back Theories, methodologies, and effects of affect-adaptive games: A systematic review Link Author(s) M Croissant, G Schofield, C McCall Abstract More info TBA Link
- Expressive curve editing with the sigma lognormal model
< Back Expressive curve editing with the sigma lognormal model Link Author(s) D Berio, FF Leymarie, R Plamondon Abstract More info TBA Link


