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  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • iGGi Publications

    iGGi Publications Filter by iGGi Theme Accessibility Applied Games Creative Computing Design & Development Esports Game AI Game Audio Game Data Games Business Immersive Technology Player Research Filter by iGGi Author Select iGGi Author Filter by Publication Year Select year Filter by Publication Type Select Publication Type Efficient solutions for an intriguing failure of llms: Long context window does not mean LLMs can analyze long sequences flawlessly Peyman Hosseini, Ignacio Castro, Iacopo Ghinassi, Matthew Purver 31st International Conference on Computational Linguistics (COLING) Peyman Hosseini View Details Formal Constraints and Creativity: Connecting Game Jams, Dogma ’95, the Demo Scene, OuBaPo, and Renga poets G Lai, I Vecchi Games and Culture, 2024 Gorm Lai View Details Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents D Jeurissen, D Perez-Liebana, J Gow, D Cakmak, J Kwan arXiv preprint arXiv:2403.00690, 2024 Dominik Jeurissen View Details Climate Club: A Group-based Game to Support Sensemaking of Climate Actions P Sandbhor, J Hook FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games, Article No.: 32, Pages 1 - 12, 2024 Prasad Sandbhor Prasad Sandbhor View Details GeoPos: A Minimal Positional Encoding for Enhanced Fine-Grained Details in Image Synthesis Using Convolutional Neural Networks M Hosseini, P Hosseini arXiv preprint arXiv:2401.01951, 2024 Peyman Hosseini View Details An appraisal-based chain-of-emotion architecture for affective language model game agents M Croissant, M Frister, G Schofield, C McCall Plos one 19 (5), e0301033, 2024 Maximilian Croissant Madeleine Frister View Details Use of Technology in Brief Interventions L Gega, MJ Saiger Brief CBT and Science-Based Tailoring for Children, Adolescents, and Young Adolescents, and Young Adults, Springer, pp 293-309, 2024 Michael John Saiger View Details Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units N Hughes, Y Jia, M Sujan, T Lawton, I Habli, J McDermid Applied Ergonomics 118, 104275, 2024 Dr Nathan Hughes View Details VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts M Captari, R Sasso, M Sabatelli arXiv preprint arXiv:2403.17542, 2024 Remo Sasso View Details Applying and Visualising Complex Models in Esport Broadcast Coverage A Pedrassoli Chitayat, F Block, JA Walker, A Drachen Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024 Alan Pedrassoli Chitayat View Details Player Expectations of Strategy Game AI D Gomme University of Essex, 2024 Dr Daniel Gomme View Details How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance D Kao, N Ballou, K Gerling, H Breitsohl, S Deterding Proceedings of the CHI Conference on Human Factors in Computing Systems, 1-16, 2024 Dr Nick Ballou View Details Money laundering through video games, a criminals' playground D Cooke, A Marshall Forensic Science International: Digital Investigation, Volume 50, 2024, 301802, ISSN 2666-2817 Dan Cooke View Details How Could They Win? An Exploration of Win Condition for Esports Narratives AP Chitayat, FO Block, JA Walker, A Drachen Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2024), 2024 Alan Pedrassoli Chitayat View Details " Hunt Takes Hare": Theming Games Through Game-Word Vector Translation Y Rabii, M Cook Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024 Younès Rabii View Details Making Connections: Neurodevelopmental Changes in Brain Connectivity after Adverse Experiences in Early Adolescence A Pollmann, R Sasso, K Bates, D Fuhrmann Journal of Neuroscience 44 (8), 2024 Remo Sasso View Details On the Evaluation of Procedural Level Generation Systems O Withington, M Cook, L Tokarchuk Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024 Dr Oliver Scholten View Details Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training T Collingwoode-Williams, M Gillies, P Nambyiah, C Fertleman, X Pan 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH) Dr Tara Collingwoode-Williams View Details Brain Drain Optimization (BRADO) Algorithm to Solve Multi-Objective Expert Team Formation Problem in Social Networks A Basiri, E Masehian, F Taghiyareh, P Hosseini Peyman Hosseini View Details Believability Assessment and Modelling in Video Games C Pacheco Queen Mary University of London, 2024 Dr Cristiana Pacheco View Details System and method for training a machine learning model R Spick, G Moss, T Bradley, PV Amadori US Patent App. 18/513,849, 2024 Dr Ryan Spick View Details Investigating Sensorimotor Contingencies in the Enactive Interface K Devlin, JK Gibbs Goldsmiths, University of London, 2024 Janet Gibbs View Details Reflection Across AI-based Music Composition Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns ACM Cognition & Creativity '24, 398-412, 2024 Kyle Worrall View Details Comparative evaluation in the wild: Systems for the expressive rendering of music K Worrall, Z Yin, T Collins IEEE Transactions on Artificial Intelligence, 2024 Kyle Worrall View Details From Passive Viewer to Active Fan: Towards the Design and Large-Scale Evaluation of Interactive Audience Experiences in Esports and Beyond Alan Pedrassoli Chitayat, Alistair Coates, Florian Block, Anders Drachen, James Alfred Walker, James Dean, Mark McConachie, Peter York Proceedings of the 2024 ACM International Conference on Interactive Media Experiences, 2024 Alan Pedrassoli Chitayat View Details View More

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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