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  • Generative Search Engines: Initial Experiments

    < Back Generative Search Engines: Initial Experiments Link ​ Author(s) S Colton, A Smith, S Berns, R Murdock, M Cook Abstract ​ More info TBA ​ Link

  • Dr Patrik Huber

    < Back ​ Dr Patrik Huber University of York ​ Supervisor ​ ​ Patrik Huber is a researcher, developer and entrepreneur, working on 3D face reconstruction and face analysis in images and videos using 3D face models. He is a Lecturer (Assistant Professor) in Computer Vision in the Department of Computer Science of the University of York, UK, and he’s the Founder of 4dface.io, a small start-up specialising in 3D face models and realistic 3D face avatars for professional applications. His research is focused on computer vision, in particular, he is interested in the question of how to robustly obtain a metrically accurate, pose-invariant 3D representation of a face from 2D images and videos. He is interested in face tracking, 3D face modelling, analysis and synthesis, metrically accurate 3D face shape reconstruction, inverse rendering, and combining deep learning with 3D face models. Patrik is particularly interested in supervising students with a strong background and interest in computer vision, machine learning, computer graphics, and modern C++/Python, on topics related to creating 3D face avatars of players for immersive playing and social experiences , and using face analytics for professional e-sports . Research themes: 3D face avatars for games AR/VR Serious games and social interaction Immersive 3D player experiences Game Analytics Games with a Purpose E-Sports ​ patrik.huber@york.ac.uk Email Mastodon https://www.patrikhuber.ch/ Other links Website https://www.linkedin.com/in/patrik-huber/ LinkedIn https://twitter.com/patrik_cpp Twitter https://github.com/patrikhuber Github ​ ​ Themes Applied Games Esports Game Data Immersive Technology Player Research - Previous Next

  • System and Method for Point Cloud Generation

    < Back System and Method for Point Cloud Generation Link ​ Author(s) T Bradley, MV Barreiro, O Hume, R Spick, J Walker Abstract ​ More info TBA ​ Link

  • The n-tuple bandit evolutionary algorithm for automatic game improvement

    < Back The n-tuple bandit evolutionary algorithm for automatic game improvement Link ​ Author(s) K Kunanusont, RD Gaina, J Liu, D Perez-Liebana, SM Lucas Abstract ​ More info TBA ​ Link

  • On the Evaluation of Procedural Level Generation Systems

    < Back On the Evaluation of Procedural Level Generation Systems Link ​ Author(s) O Withington, M Cook, L Tokarchuk Abstract ​ More info TBA ​ Link

  • tara-collingwoode-williams-0

    < Back ​ Tara Collingwoode-Williams Goldsmiths ​ iGGi PG Researcher ​ ​ Tara is an IGGI PhD student from Goldsmiths University taking her Mphil/PhD in Intelligent Games/Game intelligence with a focus on Avatar Embodiment and Interaction within Virtual Reality. Before this she graduated with a Bsc in Creative Computing. Over the years, her interdisciplinary profile has enabled her to work as a Technical Support and Researcher with many organisations in relation to her research, such as UCL, Great Ormond Street Hospital, George Mason Serious Games Institute in the United States where she also co-lectured a XR Games Module and, more recently as an Associate Lecturer in Goldsmiths University teaching Unity based XR experience development. Currently, she is contracting for USTech as an Assistant UX researcher at Facebook whilst completing her PhD program. With this rise in demand for Head Mounted Displays (HMDs), so is the need to create Embodied Shared Virtual Environments (ESVE) where users may experience authentic social interactions. Tara’s research presents an exploratory examination of Embodiment - meaning the subjective feeling of owning a virtual representation in VR, and specifically Consistency in Embodiment - relating to how we prioritize and syncronise objective attributes of embodiment (i.e avatar representation) in order to create ESVEs which supports more intuitive social interaction. The goal is to understand how different technical setups could have a psychological impact on participants' experiences in ESVE. This research hopes to inform development of successful social interaction in a variety of applications in VR, ranging from training to gaming. Tara presently holds a position as Lekturer in VR at Goldsmiths, Universtiy of London. ​ tc.williams@gold.ac.uk Email Mastodon Other links Website https://www.linkedin.com/in/tara-collingwoode-williams-81141776/ LinkedIn https://twitter.com/T_VReality Twitter Github ​ Featured Publication(s): Delivering Bad News: VR Embodiment of Self Evaluation in Medical Communication Training The impact of self-representation and consistency in collaborative virtual environments G487 (P) Is clinician gaze and body language associated with their ability to identify safeguarding cues? Evaluating virtual reality experiences through participant choices A discussion of the use of virtual reality for training healthcare practitioners to recognize child protection issues A study of professional awareness using immersive virtual reality: the responses of general practitioners to child safeguarding concerns The effect of lip and arm synchronization on embodiment: a pilot study Themes Applied Games Player Research - Previous Next

  • Tackling sparse rewards in real-time games with statistical forward planning methods

    < Back Tackling sparse rewards in real-time games with statistical forward planning methods Link ​ Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract ​ More info TBA ​ Link

  • Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play

    < Back Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play Link ​ Author(s) J Villareale, G Cimolino, D Gomme Abstract ​ More info TBA ​ Link

  • News (All) | iGGi PhD

    iGGi News 13 Sept 2024 iGGi Con 2024 - It's A Wrap The iGGi Con 2024 successfully concluded on Thursday, 12 September. Read More 10 May 2024 iGGi Con 2024 REGISTRATION OPENS iGGi Conference news! The iGGi Con 2024 website launches and registration opens TODAY. Dates are 11+12 Sep '24. Don't miss out! Read More 23 Nov 2023 Best Game Related Research Award Goes to iGGi iGGi won the Best Game Related Research Award at the Game Republic 20th Anniversary Awards!! Read More 12 Jul 2024 iGGi @ Develop:Brighton 2024 iGGi Talk by Dominik Jeurissen, side events, and our as yet most successful iGGi stand at the Develop:Brighton Expo! >>> Read this article for more info Read More 12 Jan 2024 iGGi Game Jam 2024 - We Made It!! 48 hours of game-making - the iGGi Game Jam 2024 concludes cheerfully with the iGGi Game Jam Awards Read More 24 Nov 2023 Joint Writing Retreat - November 2023 Another fantastic Joint Writing Retreat was successfully held with fellow CDTs MAT, CDE and AIM at High Leigh. Read More 11 Jul 2024 iGGi Talk at Develop:Brighton - Dominik Jeurissen Dominik Jeurissen talks about "LLM Agents for QA - Potential & Limitations" Read More 3 Oct 2023 Radical Alternate Futurescoping: Solarpunk Vs Grimdark Workshop Academic Mindtrek Conference at Tampere University on the 3rd of October 2023 Read More 20 Oct 2023 Mark the Date! iGGi Con 2024 - 11+12 Sep Mark the date for the next iGGi Con: 11+12 September 2024, at the University of York Read More Load More

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