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- Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality
< Back Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality Link Author(s) J Ratcliffe, N Ballou, L Tokarchuk Abstract More info TBA Link
- The prevalence of loot boxes in mobile and desktop games
< Back The prevalence of loot boxes in mobile and desktop games Link Author(s) D Zendle, R Meyer, P Cairns, S Waters, N Ballou Abstract More info TBA Link
- New Moon Studios
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. New Moon Studios
- Experiment-driven development of a gwap for marking segments in text
< Back Experiment-driven development of a gwap for marking segments in text Link Author(s) C Madge, J Chamberlain, U Kruschwitz, M Poesio Abstract More info TBA Link
- The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health
< Back The Basic Needs in Games (BANG) Model of Video Game Play and Mental Health Link Author(s) N Ballou, S Deterding Abstract More info TBA Link
- Playing with evolution
< Back Playing with evolution Link Author(s) RD Gaina Abstract More info TBA Link
- Make It York
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Make It York
- Spirit AI
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Spirit AI
- What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts
< Back What makes icons appealing? The role of processing fluency in predicting icon appeal in different task contexts Link Author(s) S McDougall, I Reppa, J Kulik, A Taylor Abstract More info TBA Link
- Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks
< Back Realtime control of sequence generation with character based Long Short Term Memory Recurrent Neural Networks Link Author(s) M Akten Abstract More info TBA Link
- Affective Uplift During Video Game Play: A Naturalistic Case Study
< Back Affective Uplift During Video Game Play: A Naturalistic Case Study Link Author(s) M Vuorre, N Ballou, T Hakman, K Magnusson, AK Przybylski Abstract More info TBA Link
- No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry
< Back No evidence that Chinese playtime mandates reduced heavy gaming in one segment of the video games industry Link Author(s) D Zendle, C Flick, E Gordon-Petrovskaya, N Ballou, LY Xiao, A Drachen Abstract More info TBA Link