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  • A Survey on AI and Ethics: Key factors in building AI trust and awareness across European citizens.

    < Back A Survey on AI and Ethics: Key factors in building AI trust and awareness across European citizens. Link Author(s) Cristian Barrué, Atia Cortés, Alessandro Fabris, Francesca Foffano, Long Pham, Teresa Scantamburlo Abstract More info TBA Link

  • Swrve

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Swrve

  • A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic

    < Back A large-scale study of changes to the quantity, quality, and distribution of video game play during the COVID-19 pandemic Link Author(s) M Vuorre, D Zendle, E Petrovskaya, N Ballou, AK Przybylski Abstract More info TBA Link

  • Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games

    < Back Domain Adaptation for Deep Reinforcement Learning in Visually Distinct Games Link Author(s) DS Ratcliffe, L Citi, S Devlin, U Kruschwitz Abstract More info TBA Link

  • Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry

    < Back Towards Friendly Mixed Initiative Procedural Content Generation: Three Pillars of Industry Link Author(s) G Lai, W Latham, FF Leymarie Abstract More info TBA Link

  • “That Darned Sandstorm”: A Study of Procedural Generation through Archaeological Storytelling

    < Back “That Darned Sandstorm”: A Study of Procedural Generation through Archaeological Storytelling Link Author(s) F Smith Nicholls, M Cook Abstract More info TBA Link

  • Ubisoft Massive Entertainment

    iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Ubisoft Massive Entertainment

  • On the Machine Condition and its Creative Expression.

    < Back On the Machine Condition and its Creative Expression. Link Author(s) S Colton, A Pease, C Guckelsberger, J McCormack, MT Llano, M Cook Abstract More info TBA Link

  • How Do We Engage Children and Young People in the Design and Development Of Mental Health Games

    < Back How Do We Engage Children and Young People in the Design and Development Of Mental Health Games Link Author(s) MJ Saiger Abstract More info TBA Link

  • Climate Club: A Group-based Game to Support Sensemaking of Climate Actions

    < Back Climate Club: A Group-based Game to Support Sensemaking of Climate Actions Link Author(s) P Sandbhor, J Hook Abstract More info TBA Link

  • Rolling Horizon NEAT for General Video Game Playing

    < Back Rolling Horizon NEAT for General Video Game Playing Link Author(s) D Perez-Liebana, MS Alam, RD Gaina Abstract More info TBA Link

  • The global game jam for teaching and learning

    < Back The global game jam for teaching and learning Link Author(s) A Fowler, F Khosmood, A Arya, G Lai Abstract More info TBA Link

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The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

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