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- Rolling horizon evolutionary algorithms for general video game playing
< Back Rolling horizon evolutionary algorithms for general video game playing Link Author(s) RD Gaina, S Devlin, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- Compressing and Comparing the Generative Spaces of Procedural Content Generators
< Back Compressing and Comparing the Generative Spaces of Procedural Content Generators Link Author(s) O Withington, L Tokarchuk Abstract More info TBA Link
- Evaluating generalisation in general video game playing
< Back Evaluating generalisation in general video game playing Link Author(s) M Balla, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- Cooperative games with partial observability
< Back Cooperative games with partial observability Link Author(s) PR Williams, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- Accessible player experiences (APX): The players
< Back Accessible player experiences (APX): The players Link Author(s) J Beeston, C Power, P Cairns, M Barlet Abstract More info TBA Link
- Interactive machine learning for more expressive game interactions
< Back Interactive machine learning for more expressive game interactions Link Author(s) C Gonzalez Diaz, P Perry, R Fiebrink Abstract More info TBA Link
- Self-adaptive rolling horizon evolutionary algorithms for general video game playing
< Back Self-adaptive rolling horizon evolutionary algorithms for general video game playing Link Author(s) RD Gaina, D Perez-Liebana, SM Lucas, CF Sironi, MHM Winands Abstract More info TBA Link
- Time to die: Death prediction in dota 2 using deep learning
< Back Time to die: Death prediction in dota 2 using deep learning Link Author(s) A Katona, R Spick, VJ Hodge, S Demediuk, F Block, A Drachen, ... Abstract More info TBA Link
- Intrinsic elicitation: A model and design approach for games collecting human subject data
< Back Intrinsic elicitation: A model and design approach for games collecting human subject data Link Author(s) D Gundry, S Deterding Abstract More info TBA Link
- "These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending"
< Back "These People Had Taken Advantage of Me”: A Grounded Theory of Problematic Consequences of Player Interaction with Mobile Games Perceived as “Designed to Drive Spending" Link Author(s) E Petrovskaya, D Zendle Abstract More info TBA Link
- Sumo Digital
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Sumo Digital
- The 2016 two-player gvgai competition
< Back The 2016 two-player gvgai competition Link Author(s) RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ... Abstract More info TBA Link