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- iGGi at Develop:North | iGGi PhD
< Back iGGi at Develop:North As most of you will be aware, the Develop conference has launched a new location this year in the shape of " Develop:North ". Develop:North took place at The Spine in Liverpool on 14 November 2024. Five of our iGGi PG Researchers attended, and here's a summary of the event from one of them - Ross Fifield: "Develop: North was great. The venue was excellent and Tandem did a superb job organising it as always. Registration was easy and there were no issues as far as I can tell. There was a good mix of talks. It was significantly smaller than Brighton, but not unexpectedly so, given that this was their first go. While a couple of the talks were really quite thought provoking, I personally found the networking opportunities particularly helpful. I'm speculating that the organisers will run Develop:North at a slightly larger scale than this year, but regardless of that, I would recommend this conference to all iGGi PGRs and anyone in the UK who is working in games and adjacent fields." iGGi PGRs at Develop:North in Liverpool, 14 November 2024 Previous 15 Nov 2024 Next
- Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data
< Back Autohighlight: Highlight Detection in League of Legends Esports Broadcasts via Crowd-Sourced Data Link Author(s) C Ringer, M Nicolaou, JA Walker Abstract More info TBA Link
- How do loot boxes make money? An analysis of a very large dataset of real Chinese CSGO loot box openings
< Back How do loot boxes make money? An analysis of a very large dataset of real Chinese CSGO loot box openings Link Author(s) D Zendle, E Petrovskaya, H Wardle Abstract More info TBA Link
- Exploring the relationship between video game expertise and fluid intelligence
< Back Exploring the relationship between video game expertise and fluid intelligence Link Author(s) AV Kokkinakis, PI Cowling, A Drachen, AR Wade Abstract More info TBA Link
- Automatic Generation of Text for Match Recaps using Esport Caster Commentaries
< Back Automatic Generation of Text for Match Recaps using Esport Caster Commentaries Link Author(s) O Olarewaju, AV Kokkinakis, S Demediuk, J Roberstson, I Nölle, S Patra, D Slawson, AP Chitayat, A Coates, B Kirman, A Drachen, M Ursu, F Block, J Hook Abstract More info TBA Link
- Evolving a designer-balanced neural network for Ms PacMan
< Back Evolving a designer-balanced neural network for Ms PacMan Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units
< Back Contextual design requirements for decision-support tools involved in weaning patients from mechanical ventilation in intensive care units Link Author(s) N Hughes, Y Jia, M Sujan, T Lawton, I Habli, J McDermid Abstract More info TBA Link
- General video game for 2 players: Framework and competition
< Back General video game for 2 players: Framework and competition Link Author(s) RD Gaina, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews
< Back "Leave our kids alone!": Exploring Concerns Reported by Parents in 1-star Reviews Link Author(s) L Winter, L Helsby, D Zendle Abstract More info TBA Link
- iGGi Game Jam 2022 | iGGi PhD
< Back iGGi Game Jam 2022 We thought that with summer fast approaching and the end of term in close sight, the time would be right to reflect back on some of iGGi’s more iGGi-ish events which took place earlier this year. One such event was the iGGi Game Jam . iGGi PGRs gather once a year to create a game from scratch in a limited space of time (usually over 48 hours). This is an opportunity for those less familiar with game design/development to experience the process first hand, for those who are already experienced and/or have worked in industry before to explore new tools and/or skills, but most of all, we look at it as a shared fun time dedicated to (re-)connecting within and across cohorts, socialising and exchanging ideas. Traditionally, the Game Jam is coincided with international online events such as the Global Game Jam or Ludum Dare. This year, however, all of the jamming iGGi groups opted out of submitting to the Global Game Jam (for which iGGi was a registered site) – partly out of protest over the Global Game Jam’s initial choice of sponsor, partly because many felt that a relaxed group atmosphere was preferable to the high-octane pressure that participation in a global competition brings with it. This is not to say that we didn’t succumb to competitive spirit: prizes in 5 different categories were given out iGGi-internally at the final presentations upon conclusion of the jam. The categories were Non-fungible Gameplay - Best mechanic and game experience Houston, We Have A Problem - Most successful fail in a making a game Best Buddy - Best multiplayer game I Just Can't Get Enough - Best storytelling, immersive or replayable experience Tech Neutral - Most original & climate friendly use of technology You can find the majority of the resulting mini-games/proofs of concept uploaded on Itch here: https://itch.io/jam/iggi22/entries Previous 30 Jan 2022 Next
- Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming
< Back Not all fun and games: The design and evaluation of a game to increase intrinsic motivation in learning programming Link Author(s) E Petrovskaya Abstract More info TBA Link
- Reliving 10 years old: Descriptive Insights into Retro Gaming
< Back Reliving 10 years old: Descriptive Insights into Retro Gaming Link Author(s) N Ballou, N Bowman, T Hakman, AK Przybylski Abstract More info TBA Link