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- Characterization and classification of adherent cells in monolayer culture using automated tracking and evolutionary algorithms
< Back Characterization and classification of adherent cells in monolayer culture using automated tracking and evolutionary algorithms Link Author(s) Z Zhang, M Bedder, SL Smith, D Walker, S Shabir, J Southgate Abstract More info TBA Link
- The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
< Back The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences Link Author(s) N Ballou, A Denisova, R Ryan, CS Rigby, S Deterding Abstract More info TBA Link
- Cross-lingual style transfer with conditional prior VAE and style loss
< Back Cross-lingual style transfer with conditional prior VAE and style loss Link Author(s) D Ratcliffe, Y Wang, A Mansbridge, P Karanasou, A Moinet, M Cotescu Abstract More info TBA Link
- Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations
< Back Final Fantasy VII Remake Music Redesign for Evolved Expectations Across Console Generations Link Author(s) K Worrall Abstract More info TBA Link
- Optimality Principles in the Procedural Generation of Graffiti Style
< Back Optimality Principles in the Procedural Generation of Graffiti Style Link Author(s) D Berio, FF Leymarie, S Calinon Abstract More info TBA Link
- Perceptions of Telepresence Robot Form
< Back Perceptions of Telepresence Robot Form Link Author(s) AI Nordin, M Hudson, A Denisova, J Beeston Abstract More info TBA Link
- Embodiment and computational creativity
< Back Embodiment and computational creativity Link Author(s) C Guckelsberger, A Kantosalo, S Negrete-Yankelevich, T Takala Abstract More info TBA Link
- Examining the influence of perceptual distraction on performance in a working memory game
< Back Examining the influence of perceptual distraction on performance in a working memory game Link Author(s) M Frister, F McNab, P Cairns Abstract More info TBA Link
- Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games
< Back Immersive Machine Learning for Social Attitude Detection in Virtual Reality Narrative Games Link Author(s) GC Dobre, M Gillies, X Pan Abstract More info TBA Link
- The n-tuple bandit evolutionary algorithm for automatic game improvement
< Back The n-tuple bandit evolutionary algorithm for automatic game improvement Link Author(s) K Kunanusont, RD Gaina, J Liu, D Perez-Liebana, SM Lucas Abstract More info TBA Link
- A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic
< Back A data-driven approach for examining the demand for relaxation games on Steam during the COVID-19 pandemic Link Author(s) M Croissant, M Frister Abstract More info TBA Link
- AI and Games
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. AI and Games