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- Rolling horizon evolution enhancements in general video game playing
< Back Rolling horizon evolution enhancements in general video game playing Link Author(s) RD Gaina, SM Lucas, D Perez-Liebana Abstract More info TBA Link
- NATS
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. NATS
- "Journeys in the Dark"-Towards Game Master AI in Complex Board Games
< Back "Journeys in the Dark"-Towards Game Master AI in Complex Board Games Link Author(s) T Best, S Lucas, R Gaina Abstract More info TBA Link
- Not Very Effective: Validity Issues of the Effectance in Games Scale
< Back Not Very Effective: Validity Issues of the Effectance in Games Scale Link Author(s) N Ballou, H Breitsohl, D Kao, K Gerling, S Deterding Abstract More info TBA Link
- A Conceptual Model for the Analysis of Investigation Elements in Games
< Back A Conceptual Model for the Analysis of Investigation Elements in Games Link Author(s) P Marques, M Parreiras, J Kritz, G Xexéo Abstract More info TBA Link
- Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network
< Back Awareness of and engagement with Open Research behaviours: Development of the Brief Open Research Survey (BORS) with the UK Reproducibility Network Link Author(s) E Norris, K Clark, M Munafo, C Jay, J Baldwin, A Lautarescu, H Pedder, M Page, EM Rinke, C Burn, W Cawthorn, N Ballou, ... Abstract More info TBA Link
- General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms
< Back General video game ai: A multitrack framework for evaluating agents, games, and content generation algorithms Link Author(s) D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas Abstract More info TBA Link
- VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts
< Back VDSC: Enhancing Exploration Timing with Value Discrepancy and State Counts Link Author(s) M Captari, R Sasso, M Sabatelli Abstract More info TBA Link
- Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games
< Back Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games Link Author(s) J Walton-Rivers, E Longford, D Gomme, R Bartle, M Gardner Abstract More info TBA Link
- Janet Gibbs
< Back Janet Gibbs Goldsmiths iGGi Alum Janet is exploring how multi-modal perceptual feedback contributes to a player's sense of presence in the virtual world. Jaron Lanier described Virtual Reality (VR) as the substitution of the interface between a person and their physical environment with an interface to a simulated environment. This interface is of particular significance in understanding how presence depends on the nature, extent and veridicality of our sensorimotor interaction with the virtual environment, and how that relates to our normal engagement with the real world. In practice, only selected parts of the interface are substituted - we are never fully removed from our physical environment. Our perceptual apparatus evolved to make sense of changing sensations in multiple modalities originating naturally and coherently from the same event or percept. By contrast, in VR, individually crafted feedback using different technologies for each modality are coordinated to appear as if from a single source. VR benefits from a long history of visual and audio technologies, developed in harness for virtual experiences from cinema to computer games. Haptics is a relative newcomer that must be blended with them to create coherent multimodal perceptual experiences. Additionally, haptics is closely related to proprioception, and to the wide range of tactile senses—texture, heat, pain etc—that current VR systems do not address. Building on sensorimotor theory of perception, Janet aims to establish how our perceptual system responds to multi-modal feedback that almost, but not quite, matches what we are used to, in making sense of the simulated environment of VR. JGIBB016@gold.ac.uk Email Mastodon Other links Website LinkedIn BlueSky Github Featured Publication(s): Investigating Sensorimotor Contingencies in the Enactive Interface A comparison of the effects of haptic and visual feedback on presence in virtual reality Novel Player Experience with Sensory Substitution and Augmentation Investigating sensorimotor contingencies in the enactive interface Themes - Previous Next
- Revolution
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Revolution
- King
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. King Out of gallery





