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- Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods
< Back Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods Link Author(s) OJ Scholten, P Cowling, KA Hawick, JA Walker Abstract More info TBA Link
- Game AI | iGGi PhD
< Back Game AI How might we use novel AI techniques including machine learning and decision search to create more effective and engaging game agents and understand human behaviour in games? Project areas include: AI agents that play games using Deep Reinforcement Learning and Statistical forward planning AI agents as non-player characters General Video Game AI - AI that can be transferred between video games AI agents for game balancing and Quality Assurance testing << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Michael Aichmüller iGGi Alum Game AI, Applied Games Read More Dr Martin Balla iGGi Alum Game AI Read More Dr Daniel Berio iGGi Alum Game AI Read More Dr Ignacio Castro Supervisor Game AI, Applied Games, Player Research, Game Data Read More Dr Memo Akten iGGi Alum Game AI Read More Prof. Richard Bartle Supervisor Design & Development, Game AI, Player Research Read More Toby Best iGGi PG Researcher Available for placement Game AI, Design & Development, Player Research Read More Dr Tom Cole iGGi Alum + Supervisor Game AI, Design & Development Read More Dr Myat Aung iGGi Alum Game AI Read More Matt Bedder iGGi Alum Game AI Read More Dr Ivan Bravi iGGi Alum Game AI, Player Research Read More Dr Tom Collins Supervisor Game AI, Game Audio, Game Data, Player Research, Esports Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: World and human action models towards gameplay ideation A Kanervisto, D Bignell, LY Wen, M Grayson, R Georgescu, ... Nature 638 (8051), 656-663, 2025 Dr Marko Tot View Details Towards an Ontology of Wargame Design L Ouriques, CE Barbosa, J Kritz, G Xexéo IEEE Access, vol. 13 Joshua Kritz View Details When 1+ 1 does not equal 2: Synergy in games Joshua Kritz, Raluca Gaina arXiv preprint arXiv:2502.10304 Joshua Kritz View Details Archaeological Gameworld Affordances: A Grounded Theory of How Players Interpret Environmental Storytelling F Smith Nicholls, M Cook CHI '25: Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, Yokohama, Japan, Article no 465, p. 1 - 20 Florence Smith Nicholls View Details Seeding for Success: Skill and Stochasticity in Tabletop Games J Goodman, D Perez-Liebana, S Lucas IEEE Transactions on Games, 2025 Dr James Goodman View Details Efficient solutions for an intriguing failure of llms: Long context window does not mean LLMs can analyze long sequences flawlessly Peyman Hosseini, Ignacio Castro, Iacopo Ghinassi, Matthew Purver 31st International Conference on Computational Linguistics (COLING) Peyman Hosseini View Details Load More iGGi Publications for this Theme Previous Next
- Interactive Machine Learning for Embodied Interaction Design: A tool and methodology
< Back Interactive Machine Learning for Embodied Interaction Design: A tool and methodology Link Author(s) N Plant, C Hilton, M Gillies, R Fiebrink, P Perry, C González Díaz, ... Abstract More info TBA Link
- When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames
< Back When Games Become Inaccessible: A Constructive Grounded Theory on Stuckness in Videogames Link Author(s) F Foffano Abstract More info TBA Link
- 'Did you hear that?' Learning to play video games from audio cues
< Back 'Did you hear that?' Learning to play video games from audio cues Link Author(s) RD Gaina, M Stephenson Abstract More info TBA Link
- Lessons from testing an evolutionary automated game balancer in industry
< Back Lessons from testing an evolutionary automated game balancer in industry Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Online-Trained Fitness Approximators for Real-World Game Balancing
< Back Online-Trained Fitness Approximators for Real-World Game Balancing Link Author(s) M Morosan, R Poli Abstract More info TBA Link
- Deepdream is blowing my mind
< Back Deepdream is blowing my mind Link Author(s) M Akten Abstract More info TBA Link
- Simultaneous multi-view object recognition and grasping in open-ended domains
< Back Simultaneous multi-view object recognition and grasping in open-ended domains Link Author(s) H Kasaei, S Luo, R Sasso, M Kasaei Abstract More info TBA Link
- Optimising level generators for general video game AI
< Back Optimising level generators for general video game AI Link Author(s) O Drageset, MHM Winands, RD Gaina, D Perez-Liebana Abstract More info TBA Link
- How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study
< Back How Players Learn Team-versus-Team Esports: First Results from A Grounded Theory Study Link Author(s) J Hesketh, CS Deterding, J Gow Abstract More info TBA Link
- TileAttack
< Back TileAttack Link Author(s) C Madge Abstract More info TBA Link

