top of page

Search Results

Results found for ""

  • Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds

    < Back Perceptual Evaluation of Modal Synthesis for Impact-Based Sounds Link Author(s) A Barahona, S Pauletto Abstract More info TBA Link

  • Dr Catherine Flick

    < Back Dr Catherine Flick iGGi Responsible Innovation Lead Supervisor Catherine Flick is a Reader in Computing and Social Responsibility at De Montfort University and has a particular interest in the ethics of emerging technologies (including video games). Her video game research is largely interdisciplinary and focused on the social and ethical impacts of and ethics in design of video games. Previous video game research and talk topics includes on Pokemon Go and mental health, design of moral decision making systems in Bioware games, the representation of chickens in video games, the philosophy of zombie games, desirability of lootboxes, serious games for the hearing impaired, etc. She regularly attends and speaks at PAX East, and has spoken on games and similarly weird things at various conferences and events internationally. She is also the responsible innovation lead for the IGGI programme, so has a particular interest in development of codes of ethics or ethical design principles for games, having worked on the updated ACM Code of Ethics and run EU funded projects that developed responsible innovation guidelines in the fields of healthcare IT, smart homes/smart health, cyber security, nanotechnology & biomedicine. She is particularly interested in students who are excited about the intersection of video games and society from a critical philosophical perspective, or from a social sciences perspective. Research themes: Ethical Game Design Games with a Purpose Player Experience Gamification Social/Ethical Impact of Games Diversity & Inclusion in Games Philosophy & Games cflick@dmu.ac.uk Email Mastodon https://www.liedra.net Other links Website LinkedIn https://twitter.com/CatherineFlick Twitter https://github.com/liedra Github Themes Accessibility Applied Games Player Research - Previous Next

  • The Tragedy of Betrayal: How the design of Ico and Shadow of the Colossus elicits emotion

    < Back The Tragedy of Betrayal: How the design of Ico and Shadow of the Colossus elicits emotion Link Author(s) T Cole Abstract More info TBA Link

  • Trace it like you believe it: Time-continuous believability prediction

    < Back Trace it like you believe it: Time-continuous believability prediction Link Author(s) C Pacheco, D Melhart, A Liapis, GN Yannakakis, D Perez-Liebana Abstract More info TBA Link

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • Progress in Adaptive Web Surveys: Comparing Three Standard Strategies and Selecting the Best

    < Back Progress in Adaptive Web Surveys: Comparing Three Standard Strategies and Selecting the Best Link Author(s) TM Prinz, J Plötner, M Croissant, A Vetterlein Abstract More info TBA Link

  • Philip Smith

    < Back Philip Smith Queen Mary University of London iGGi PG Researcher I was born and raised in Bermuda, a small island in the Atlantic Ocean with an approximate population of 65,000 people. I finished my undergraduate degree in Computer Science with a Specialist in Game Design at the University of Toronto. For my Master's degree, I studied Computer Games Technology at City, University of London. My goal is to help expand the use of video games from purely recreational activities to viable avenues for aiding in real world problems. A description of Philip's research: My research will be focusing on maximizing player engagement in gamified citizen science as a continuation of my Master's thesis. 'Citizen science' is the practice of employing volunteers from the general public for the collection and/or processing of data with respect to a scientific project. Gamified citizen science projects have relied upon prolonged engagement from volunteers, but the number of long-term participants have been unsatisfactory in current projects. This project attempts to address the lack of sufficient volunteer engagement in gamified citizen science projects. The aim is to build a framework meant to guide game designers in creating an engaging citizen science video game based on the values set by Self-Determination Theory (SDT). These values adhere to the theory’s concept of intrinsic and extrinsic motivators of engagement. Intrinsic motivation relies on the factors of player autonomy, competence, and relatedness during gameplay. Extrinsic motivation relies on external incentives to core gameplay such as in-game rewards. As part of my research, I am evaluating multiple game design frameworks focused on Applied Games and identifying the merits and flaws each have when applied to a citizen science context. The information I gather will formulate a prototype of the Framework that will be iterated upon through design workshops, development, and playtesting. p.c.smithii@qmul.ac.uk Email Mastodon Other links Website LinkedIn Twitter https://pjsmith97.github.io/ Github Themes Applied Games Design & Development - Previous Next

  • A Manifesto for More Productive Psychological Games Research

    < Back A Manifesto for More Productive Psychological Games Research Link Author(s) N Ballou Abstract More info TBA Link

  • How does machine learning affect diversity in evolutionary search? | iGGi PhD

    < Back How does machine learning affect diversity in evolutionary search? ! Widget Didn’t Load Check your internet and refresh this page. If that doesn’t work, contact us. Previous 27 Jun 2021 Next

  • PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

    < Back PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games Link Author(s) M Balla, GEM Long, D Jeurissen, J Goodman, RD Gaina, ... Abstract More info TBA Link

  • iGGi PhD

    iGGi is a collaboration between Uni of York + Queen Mary Uni of London: the largest training programme worldwide for doing a PhD in digital games.

  • What Factors Do Players Perceive as Methods of Retention in Battle Royale Games?

    < Back What Factors Do Players Perceive as Methods of Retention in Battle Royale Games? Link Author(s) MJ Saiger, BDA Khaleque Abstract More info TBA Link

  • Bluesky_Logo wt
  • LinkedIn
  • YouTube
  • mastodon icon white

Copyright © 2023 iGGi

Privacy Policy

The EPSRC Centre for Doctoral Training in Intelligent Games and Game Intelligence (iGGi) is a leading PhD research programme aimed at the Games and Creative Industries.

bottom of page