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- A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio
< Back A Qualitative Investigation of Real World Accessible Design Experiences within a Large Scale Commercial Game Development Studio Link ​ Author(s) J Kulik, P Cairns Abstract ​ More info TBA ​ Link
- University of Carlos III of Madrid
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. University of Carlos III of Madrid
- Kythera AI
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Kythera AI
- Team 17
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. Team 17
- Thryn Henderson
< Back ​ Dr Thryn Henderson University of York ​ iGGi Alum ​ ​ Thryn’s phd explored the practices of personal vignette games, with a particular interest in the vignette game’s approaches to digital persona, their roots in approachable DIY culture, and their importance to marginalised creators. Publications from their work can be found in the Digra 2020 archive and Persona Studies Volume 6, Issue 2 . Thryn’s interest in gaming grows from a delight in telling stories. They endeavour to find the spaces where play incorporates and encourages collaborative narrative, poetry, theatre, activism, subversion, surprise and expression. Most of Thryn’s work in playful media can be found in zines, cardboard installations, paper games, hidden screens, or roaming through the woods around the UK. They are a co-founder of the playful design co-operative Furtive Shambles, currently producing experimental live and tabletop game experiences. ​ thrynhenderson@gmail.com Email Mastodon https://furtiveshambles.com Other links Website LinkedIn Twitter Github ​ ​ Themes Design & Development - Previous Next
- Dr Siamak Shahandashti
< Back ​ Dr Siamak Shahandashti University of York ​ Supervisor ​ ​ Dr Siamak Shahandashti is a Lecturer (Assistant Professor) in Cyber Security Siamak has extensive experience in designing cryptographic solutions to enhance security and privacy for applications such as electronic voting, auctions, and biometric authentication systems. He has also worked on the security and privacy of password managers, IoT devices, mobile phone sensors, contactless payment, and paper fingerprinting. Siamak is interested in designing systems for improving security and privacy that are easy to use and accessible. He is working on designing usable password strength meters and human verifiable cryptographic codes. Siamak is a core member of the York Interdisciplinary Centre for Cyber Security and an expert fellow of the UK Network on Security, Privacy, Identity, and Trust in the Digital Economy (SPRITE+) He is a co-inventor on multiple patents including the first verifiable e-voting system trialled in the UK (patents US15582447, GB1607597) and paper fingerprinting (patent US15972922) with applications in banknote security. He led the design of the broadcast encryption deployed in millions of Thales’s Pay TV products worldwide. Siamak was part of teams who found vulnerabilities and fixed several systems, including the ISO/IEC11770-4 standard for password-based key exchange used in billions of devices, major mobile browser (Chrome, Firefox, Opera, Safari) sensor access policies, and Bitcoin's Payment Protocol used by 100k+ merchants. He is particularly interested in supervising students on the following topics: Using gamification to improve security and privacy in applications such as authentication and human verification Investigating and improving security and privacy in game environments Research themes: Gamification Games with a Purpose Game Security Game Privacy Game Analytics ​ siamak.shahandashti@york.ac.uk Email Mastodon https://www.cs.york.ac.uk/~siamak Other links Website https://au.linkedin.com/in/siamakfs LinkedIn https://twitter.com/SiamakFS Twitter Github ​ ​ Themes Applied Games - Previous Next
- Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities
< Back Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities Link ​ Author(s) OJ Scholten, NGJ Hughes, S Deterding, A Drachen, JA Walker, D Zendle Abstract ​ More info TBA ​ Link
- A community-sourced glossary of open scholarship terms
< Back A community-sourced glossary of open scholarship terms Link ​ Author(s) S Parsons, F Azevedo, MM Elsherif, S Guay, ON Shahim, GH Govaart, [...], N Ballou Abstract ​ More info TBA ​ Link
- MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses
< Back MEG adaptation resolves the spatiotemporal characteristics of face-sensitive brain responses Link ​ Author(s) MIG Simpson, SR Johnson, G Prendergast, AV Kokkinakis, E Johnson, ... Abstract ​ More info TBA ​ Link
- Alex Fletcher
< Back ​ Alex Fletcher Queen Mary University of London ​ iGGi Alum ​ ​ Alex Fletcher is a freelance audio engineer and junior game developer working on understanding the perceived flow and player experiences in mobile rhythm games and how a dynamic difficulty adjustment system would improve these experiences. The function of EEG and other biosensors as an additional measurement of player experience is of particular interest as further research in its use as an adaptive system. Other areas of research interest include game-based learning and games with a purpose. Please note: Updating of profile text in progress ​ Email Mastodon Other links Website https://www.linkedin.com/in/alex-fletcher-64ab72176 LinkedIn Twitter Github ​ ​ Themes Applied Games Game Audio Player Research - Previous Next
- House of Commons
iGGi Partners We are excited to be collaborating with a number of industry partners. IGGI works with industry in some of the following ways: ​ Student Industry Knowledge Transfer - this can take many forms, from what looks like a traditional placement, to a short term consultancy, to an ongoing relationship between the student and their industry partner. Student Sponsorship - for some of our students, their relationship with their industry partner is reinforced by sponsorship from the company. This is an excellent demonstration of the strength of the commitment and the success of the collaborations. In Kind Contributions - IGGI industry partners can contribute by attending and/or featuring in our annual conference, offering their time to give talks and masterclasses for our students, or even taking part in our annual game jam! ​ There are many ways for our industry partners to work with IGGI. If you are interested in becoming involved, please do contact us so we can discuss what might be suitable for you. House of Commons
- Game Audio | iGGi PhD
< Back Game Audio How might we combine data, AI, and music psychology to create engaging adaptive music and sound experiences for games? Project areas include: Using AI to generate music on-the-fly tailored to the game state << Previous Theme page Next Theme page >> iGGi >>> People <<< relevant to this Theme: Dr Adrián Barahona-RÃos iGGi Alum ​ Creative Computing, Game Audio Read More Prof. Nick Bryan-Kinns Supervisor ​ Applied Games, Creative Computing, Game Audio, Player Research Read More Igor Dall'Avanzi iGGi Alum ​ Player Research, Game Audio Read More Dr Mariana Lopez Supervisor ​ Applied Games, Game Audio Read More Dr Mathieu Barthet Supervisor ​ Game AI, Game Audio Read More Dr Tom Collins Supervisor ​ Game AI, Game Audio, Game Data, Player Research, Esports Read More Alex Fletcher iGGi Alum ​ Player Research, Applied Games, Game Audio Read More Dimitris Menexopoulos iGGi PG Researcher ​ Game Audio, Creative Computing Read More Dr Anna Bramwell-Dicks Supervisor ​ Game Audio, Player Research, Design & Development, Applied Games, Accessibility Read More Prof. Simon Colton Supervisor ​ Game AI, Game Audio, Creative Computing, Accessibility, Player Research Read More Dr Gavin Kearney Supervisor ​ Accessibility, Applied Games, Game AI, Game Audio Read More Prof. Damian Murphy Supervisor ​ Creative Computing, Game Audio, Immersive Technology Read More Load More iGGi People working in this Theme iGGi >>> Publications <<< relevant to this Theme: Reflection Across AI-based Music Composition Corey Ford, Ashley Noel-Hirst, Sara Cardinale, Jackson Loth, Pedro Sarmento, Elizabeth Wilson, Lewis Wolstanholme, Kyle Worrall, Nick Bryan-Kinns ACM Cognition & Creativity '24, 398-412, 2024 Kyle Worrall View Details Comparative evaluation in the wild: Systems for the expressive rendering of music K Worrall, Z Yin, T Collins IEEE Transactions on Artificial Intelligence, 2024 Kyle Worrall View Details Using texture maps to procedurally generate sound in virtual environments D Menexopoulos Audio Engineering Society Conference: AES 2024 International Audio for Games Conference, 2024 Dimitris Menexopoulos View Details NoiseBandNet: controllable time-varying neural synthesis of sound effects using filterbanks A Barahona-Rios, T Collins IEEE/ACM Transactions on Audio, Speech, and Language Processing 32, 1573-1585, 2024 Dr Adrián Barahona-RÃos View Details How Boardgame Players Imagine Interacting With Technology T Farkas, NGJ Hughes, R Fiebrink Proceedings of the ACM on Human-Computer Interaction (CHI PLAY), 2024 Dr Timea Farkas View Details Deep Learning for the Synthesis of Sound Effects A Barahona-Rios University of York, 2023 Dr Adrián Barahona-RÃos View Details Load More iGGi Publications for this Theme Previous Next