iGGi PhD Projects 2022

This page displays the supervisor and/or industry-proposed PhD projects on offer for our 2022 intake: If you are interested in any of the projects listed and would like further details and/or to discuss, please email the respective project supervisor. Please note that you can also frame your own project independently as long as you have secured a supervisor's support. For a list of available supervisors please see the accepting students section of our website.

While iGGi has ensured that the projects listed below are within iGGi's scope, we wish to highlight that supervisor-framed projects are not prioritised in the application selection process: they are judged by the same criteria as applicant-framed proposals.

Accessibility Scoring

Player Research

- Industry -

Accessibility Scoring

This project aims to explore automated and/or semi-automated approaches to analyse a game early in development and score it in terms of accessibility.

Theme

Player Research

Proposed by

Raluca Gaina, Jen Beeston

Accessibility Scoring
Modelling and Sentiment Analysis of Game Reviews

Game Data

- Industry -

Modelling and Sentiment Analysis of Game Reviews

This project aims to find automatic ways to glean, analyse and present the information obtained from the plethora of online sources available in an actionable way to inform design and product decisions.

Theme

Game Data

Proposed by

Matthew Purver

Modelling and Sentiment Analysis of Game Reviews
Automated Playtesting

Game AI

- Industry -

Automated Playtesting

In this project, we aim to explore different AI-assisted automated playtesting techniques.

Theme

Game AI

Proposed by

Jeremy Gow, Simon Lucas

Automated Playtesting
Places That Don't Exist

Immersive Technology

Places That Don't Exist

The goal of this project is to combine state-of-the-art 3D computer vision and procedural content generation to create game-ready scene models and assets from existing media.

Theme

Immersive Technology

Proposed by

William Smith

Places That Don't Exist
High Precision Battle Predictions for Strategy Games

Game AI

- Industry -

High Precision Battle Predictions for Strategy Games

The goal of this project is to build a model for a precise battle outcome simulator from past played battles, providing more personalized predictions based on the player’s play style and army composition.

Theme

Game AI

Proposed by

Simon Lucas, Diego Pérez-Liébana

High Precision Battle Predictions for Strategy Games
Flexible and Realistic Character Animations in Complex and Dynamic Environments

Game AI

- Industry -

Flexible and Realistic Character Animations in Complex and Dynamic Environments

This project aims to address this goal by looking into how this type of flexible animation can be adapted to one or more application areas or domains.

Theme

Game AI

Proposed by

Miles Hansard, Patrik Huber

Flexible and Realistic Character Animations in Complex and Dynamic Environments
PlayOn!

Applied Games

- Industry -

PlayOn!

PlayOn! is a Creative Europe funded project aimed at understanding, exploring and applying games and immersive technology to create new models of performance. This project will involve collaboration with theatres, e.g. to support them in developing interactive gameful productions for urban spaces.

Theme

Applied Games

Proposed by

Ben Kirman

PlayOn!
Structured Music Generation for Game Audio

Game Audio

Structured Music Generation for Game Audio

This project will investigate automatic pattern discovery algorithms that can be used to extract hierarchical repetition templates from music training data, and the application of these templates in guiding the generation of music for games.

Theme

Game Audio

Proposed by

Tom Collins

Structured Music Generation for Game Audio
Physics Simulation with Machine Learning

Design and Development

- Industry -

Physics Simulation with Machine Learning

The goal of this project is to use machine learning techniques to create high fidelity physics simulations with an acceptable performance in our Total War franchise or our yet-to-be-named FPS.

Theme

Design and Development

Proposed by

Miles Hansard

Physics Simulation with Machine Learning
Procedural Generation of Annotated Maps and Cities for Strategy Games

Game AI

- Industry -

Procedural Generation of Annotated Maps and Cities for Strategy Games

The goal of this project is to develop a procedural generation system for maps and cities that automatically incorporates such restrictions and annotations required for the game.

Theme

Game AI

Proposed by

Jeremy Gow

Procedural Generation of Annotated Maps and Cities for Strategy Games
Machine Learning of Procedural Audio

Game AI

Machine Learning of Procedural Audio

This work will investigate whether procedural audio can fully replace the use of pre-recorded sound effects.

Theme

Game AI

Proposed by

Joshua Reiss

Machine Learning of Procedural Audio
Machine-learning Based Skin Rendering For Games

Creative Computing

Machine-learning Based Skin Rendering For Games

This project will extend the state of the art on real-time facial skin rendering for games, in both static and dynamic conditions.

Theme

Creative Computing

Proposed by

Claudio Guarnera

Machine-learning Based Skin Rendering For Games