Queen Mary University of London
Filip is a Computer Science researcher specializing in Game AI. He acquired an Integrated Masters in Computer Science from Queen Mary University of London and is pursuing a PhD in Game AI with iGGi. With a passion for algorithms and problem-solving, he constantly seeks new challenges to enhance his skills. As an avid LEGO collector and investor, he has unique technical and creative skills. He is excited about the potential of the Metaverse and is driven by the role of technology in shaping its future.
His research focuses on integrating Dynamic Difficulty Adjustment (DDA) and Procedural Content Generation (PCG) into VR rhythm games like Beat Saber. Leveraging advancements in VR technology, including eye and face tracking, his research aims to enhance players' skills and motivation. By addressing difficulty spikes, personalized learning experiences are created, exploring effectiveness, player engagement, and skill development hypotheses. Core steps involve psychological signal detection, DDA implementation, PCG algorithm development, and an AI Coach system. The research aims to expand findings to other rhythm games and benefit players, game developers, and the health and fitness industry.